UltimateZoneBuilder/Source/Core/Data
2017-03-03 20:33:40 +02:00
..
Scripting Internal: Oops: missing files 2017-02-10 12:32:35 +02:00
BitmapImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CameraTextureImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ColorImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ColormapImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CvarsCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataLocation.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataLocationList.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataManager.cs Fixed: flats and textures with the same name were not cached correctly in the texture browser. (reported by DOOMGABR) 2017-03-02 20:14:24 +02:00
DataReader.cs Fixed: Internal: resumed resource would lose readonly attribute 2017-02-09 02:39:32 +02:00
DirectoryReader.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DynamicBitmapImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FileImage.cs Fixed: internal images were a bit broken by the previous commit 2017-01-26 12:01:11 +02:00
FlatImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
HiResImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ImageData.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ImageDataFormat.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ImageLoadState.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PatchNames.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PK3FileImage.cs Fixed: long texture names are no longer activated for Doom flat images (GZDoom doesn't support these) 2017-01-26 09:09:22 +02:00
PK3Reader.cs Fixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump. 2017-01-21 03:14:21 +02:00
PK3StructuredReader.cs Fixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump. 2017-01-21 03:14:21 +02:00
Playpal.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PreviewManager.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ResourceImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SimpleTextureImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SpriteImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextureImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TexturePatch.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TEXTURESImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UnknownImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VoxelImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
WADReader.cs Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide) 2017-03-03 20:33:40 +02:00