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Scripting
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Internal: Oops: missing files
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2017-02-10 12:32:35 +02:00 |
BitmapImage.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
CameraTextureImage.cs
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2017-01-15 00:35:40 +02:00 |
ColorImage.cs
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2017-01-15 00:35:40 +02:00 |
ColormapImage.cs
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2017-01-15 00:35:40 +02:00 |
CvarsCollection.cs
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2017-01-15 00:35:40 +02:00 |
DataLocation.cs
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2017-01-15 00:35:40 +02:00 |
DataLocationList.cs
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2017-01-15 00:35:40 +02:00 |
DataManager.cs
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Fixed: flats and textures with the same name were not cached correctly in the texture browser. (reported by DOOMGABR)
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2017-03-02 20:14:24 +02:00 |
DataReader.cs
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Fixed: Internal: resumed resource would lose readonly attribute
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2017-02-09 02:39:32 +02:00 |
DirectoryReader.cs
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2017-01-15 00:35:40 +02:00 |
DynamicBitmapImage.cs
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2017-01-15 00:35:40 +02:00 |
FileImage.cs
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Fixed: internal images were a bit broken by the previous commit
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2017-01-26 12:01:11 +02:00 |
FlatImage.cs
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2017-01-15 00:35:40 +02:00 |
HiResImage.cs
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2017-01-15 00:35:40 +02:00 |
ImageData.cs
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2017-01-15 00:35:40 +02:00 |
ImageDataFormat.cs
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2017-01-15 00:35:40 +02:00 |
ImageLoadState.cs
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2017-01-15 00:35:40 +02:00 |
PatchNames.cs
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2017-01-15 00:35:40 +02:00 |
PK3FileImage.cs
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Fixed: long texture names are no longer activated for Doom flat images (GZDoom doesn't support these)
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2017-01-26 09:09:22 +02:00 |
PK3Reader.cs
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Fixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump.
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2017-01-21 03:14:21 +02:00 |
PK3StructuredReader.cs
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Fixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump.
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2017-01-21 03:14:21 +02:00 |
Playpal.cs
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2017-01-15 00:35:40 +02:00 |
PreviewManager.cs
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2017-01-15 00:35:40 +02:00 |
ResourceImage.cs
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2017-01-15 00:35:40 +02:00 |
SimpleTextureImage.cs
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2017-01-15 00:35:40 +02:00 |
SpriteImage.cs
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2017-01-15 00:35:40 +02:00 |
TextureImage.cs
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2017-01-15 00:35:40 +02:00 |
TexturePatch.cs
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2017-01-15 00:35:40 +02:00 |
TEXTURESImage.cs
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2017-01-15 00:35:40 +02:00 |
UnknownImage.cs
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2017-01-15 00:35:40 +02:00 |
VoxelImage.cs
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2017-01-15 00:35:40 +02:00 |
WADReader.cs
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Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide)
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2017-03-03 20:33:40 +02:00 |