UltimateZoneBuilder/Source/Native
2019-08-10 02:32:08 +02:00
..
gl_load - create OpenGL context 2019-08-10 02:32:08 +02:00
BuilderNative.vcxproj - create OpenGL context 2019-08-10 02:32:08 +02:00
BuilderNative.vcxproj.filters - create OpenGL context 2019-08-10 02:32:08 +02:00
BuilderNative.vcxproj.user - add BuilderNative library that does the actual rendering 2019-08-09 06:18:08 +02:00
exports.def - add RenderDevice bindings 2019-08-10 00:46:51 +02:00
IndexBuffer.cpp - create OpenGL context 2019-08-10 02:32:08 +02:00
IndexBuffer.h - create OpenGL context 2019-08-10 02:32:08 +02:00
OpenGLContext.cpp - create OpenGL context 2019-08-10 02:32:08 +02:00
OpenGLContext.h - create OpenGL context 2019-08-10 02:32:08 +02:00
Precomp.cpp - create OpenGL context 2019-08-10 02:32:08 +02:00
Precomp.h - create OpenGL context 2019-08-10 02:32:08 +02:00
RenderDevice.cpp - create OpenGL context 2019-08-10 02:32:08 +02:00
RenderDevice.h - create OpenGL context 2019-08-10 02:32:08 +02:00
Texture.cpp - create OpenGL context 2019-08-10 02:32:08 +02:00
Texture.h - create OpenGL context 2019-08-10 02:32:08 +02:00
VertexBuffer.cpp - create OpenGL context 2019-08-10 02:32:08 +02:00
VertexBuffer.h - create OpenGL context 2019-08-10 02:32:08 +02:00
VertexDeclaration.cpp - create OpenGL context 2019-08-10 02:32:08 +02:00
VertexDeclaration.h - create OpenGL context 2019-08-10 02:32:08 +02:00