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41 lines
No EOL
1.3 KiB
XML
41 lines
No EOL
1.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="IndexBuffer.cpp" />
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<ClCompile Include="RenderDevice.cpp" />
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<ClCompile Include="Texture.cpp" />
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<ClCompile Include="VertexBuffer.cpp" />
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<ClCompile Include="VertexDeclaration.cpp" />
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<ClCompile Include="gl_load\gl_load.c">
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<Filter>gl_load</Filter>
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</ClCompile>
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<ClCompile Include="OpenGLContext.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="IndexBuffer.h" />
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<ClInclude Include="RenderDevice.h" />
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<ClInclude Include="Texture.h" />
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<ClInclude Include="VertexBuffer.h" />
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<ClInclude Include="VertexDeclaration.h" />
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<ClInclude Include="gl_load\gl_load.h">
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<Filter>gl_load</Filter>
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</ClInclude>
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<ClInclude Include="gl_load\gl_system.h">
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<Filter>gl_load</Filter>
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</ClInclude>
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<ClInclude Include="OpenGLContext.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="exports.def" />
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</ItemGroup>
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<ItemGroup>
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<Filter Include="gl_load">
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<UniqueIdentifier>{6455e9b5-8f21-4621-8d8d-c16489a2b548}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<Text Include="gl_load\gl_extlist.txt">
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<Filter>gl_load</Filter>
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</Text>
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</ItemGroup>
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</Project> |