UltimateZoneBuilder/Source/Core/GZBuilder/GZDoom
MaxED cf3d416967 Renderer now works much faster in 2D modes.
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration.
TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded.
Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector.
Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources.
Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
2013-07-29 08:50:50 +00:00
..
AcsParserSE.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DecorateParserSE.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GldefsParser.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
MapinfoParser.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ModeldefParser.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
ModeldefParserSE.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ModeldefStructure.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
ScriptTypeParserSE.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00