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Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration. TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded. Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector. Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources. Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures. |
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AcsParserSE.cs | ||
DecorateParserSE.cs | ||
GldefsParser.cs | ||
MapinfoParser.cs | ||
ModeldefParser.cs | ||
ModeldefParserSE.cs | ||
ModeldefStructure.cs | ||
ScriptTypeParserSE.cs |