..
Actions
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
Compilers
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Config
Renderer now works much faster in 2D modes.
2013-07-29 08:50:50 +00:00
Controls
Renderer now works much faster in 2D modes.
2013-07-29 08:50:50 +00:00
Data
Renderer now works much faster in 2D modes.
2013-07-29 08:50:50 +00:00
Editing
Renderer now works much faster in 2D modes.
2013-07-29 08:50:50 +00:00
General
Renderer now works much faster in 2D modes.
2013-07-29 08:50:50 +00:00
Geometry
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
GZBuilder
Renderer now works much faster in 2D modes.
2013-07-29 08:50:50 +00:00
IO
Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O).
2013-07-23 14:25:03 +00:00
Map
Renderer now works much faster in 2D modes.
2013-07-29 08:50:50 +00:00
Plugins
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Properties
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
Rendering
Renderer now works much faster in 2D modes.
2013-07-29 08:50:50 +00:00
Resources
Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O).
2013-07-23 14:25:03 +00:00
Types
Added RandomFloat Universal field type. To use it, change Filed type to "Decimal (random)" and enter a value as 'min max'.
2013-07-10 13:40:18 +00:00
VisualModes
Renderer now works much faster in 2D modes.
2013-07-29 08:50:50 +00:00
Windows
Renderer now works much faster in 2D modes.
2013-07-29 08:50:50 +00:00
ZDoom
Renderer now works much faster in 2D modes.
2013-07-29 08:50:50 +00:00
Builder.csproj
Renderer now works much faster in 2D modes.
2013-07-29 08:50:50 +00:00
Builder.sln
Sector Edit form and Linedef Edit form now support float texture offsets.
2013-07-08 13:13:28 +00:00