UltimateZoneBuilder/Source/Core
MaxED cf3d416967 Renderer now works much faster in 2D modes.
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration.
TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded.
Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector.
Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources.
Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
2013-07-29 08:50:50 +00:00
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Actions UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Compilers Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Config Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Controls Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Data Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Editing Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
General Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Geometry UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
GZBuilder Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
IO Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O). 2013-07-23 14:25:03 +00:00
Map Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Plugins Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Properties UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Rendering Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Resources Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O). 2013-07-23 14:25:03 +00:00
Types Added RandomFloat Universal field type. To use it, change Filed type to "Decimal (random)" and enter a value as 'min max'. 2013-07-10 13:40:18 +00:00
VisualModes Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Windows Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
ZDoom Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Builder.csproj Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Builder.sln Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00