UltimateZoneBuilder/Source/Core/GZBuilder
MaxED cf3d416967 Renderer now works much faster in 2D modes.
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration.
TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded.
Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector.
Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources.
Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
2013-07-29 08:50:50 +00:00
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Controls UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Data Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Geometry Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GZDoom Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
md3 Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Rendering Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Tools UDMF, Linedef edit form: All sidedef properties are now editable via user interface. 2013-06-10 14:04:23 +00:00
Windows Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00
GZGeneral.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00