mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
cf3d416967
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration. TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded. Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector. Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources. Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
81 lines
2.1 KiB
C#
81 lines
2.1 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Drawing;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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public class TextureSelectorControl : ImageSelectorControl
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{
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// Variables
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private bool required;
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// Properties
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public bool Required { get { return required; } set { required = value; } }
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// Setup
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public override void Initialize()
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{
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base.Initialize();
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// Fill autocomplete list
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name.AutoCompleteCustomSource.AddRange(General.Map.Data.TextureNames.ToArray());
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allowclear = true;
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}
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// This finds the image we need for the given texture name
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protected override Image FindImage(string imagename)
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{
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// Check if name is a "none" texture
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if((imagename.Length < 1) || (imagename[0] == '-'))
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{
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DisplayImageSize(0, 0); //mxd
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// Determine image to show
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if(required)
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return CodeImp.DoomBuilder.Properties.Resources.MissingTexture;
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else
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return null;
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}
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else
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{
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ImageData texture = General.Map.Data.GetTextureImage(imagename); //mxd
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if(string.IsNullOrEmpty(texture.FullName) || texture is UnknownImage) DisplayImageSize(0, 0); //mxd
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else DisplayImageSize(texture.ScaledWidth, texture.ScaledHeight); //mxd
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// Set the image
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return texture.GetPreview();
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}
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}
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// This browses for a texture
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protected override string BrowseImage(string imagename)
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{
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string result;
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// Browse for texture
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result = TextureBrowserForm.Browse(this.ParentForm, imagename, false);
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if(result != null) return result; else return imagename;
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}
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}
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}
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