UltimateZoneBuilder/Source/Core/Controls
MaxED cf3d416967 Renderer now works much faster in 2D modes.
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration.
TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded.
Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector.
Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources.
Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
2013-07-29 08:50:50 +00:00
..
ActionSelectorControl.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ActionSelectorControl.Designer.cs Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
ActionSelectorControl.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
AngleControl.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
AngleControl.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
AngleControl.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ArgumentBox.cs Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O). 2013-07-23 14:25:03 +00:00
ArgumentBox.Designer.cs Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
ArgumentBox.resx Added up/down buttons to numeric input controls 2009-07-10 19:15:22 +00:00
AutoSelectTextbox.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ButtonsNumericTextbox.cs Sector Edit form now works in realtime mode in Doom/Hexen map formats. 2013-07-09 11:29:10 +00:00
ButtonsNumericTextbox.Designer.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
ButtonsNumericTextbox.resx @ some undo/redo fixes 2009-07-10 13:56:22 +00:00
ButtonsNumericTextboxDesigner.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
CheckboxArrayControl.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
CheckboxArrayControl.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
CheckboxArrayControl.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ColorControl.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ColorControl.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
ColorControl.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Docker.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DockersControl.cs Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O). 2013-07-23 14:25:03 +00:00
DockersControl.Designer.cs Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. 2013-06-24 14:21:13 +00:00
DockersControl.resx @ work in progress on dockers 2009-07-21 05:51:13 +00:00
DockersTabsControl.cs Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. 2013-06-24 14:21:13 +00:00
FieldsEditorControl.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FieldsEditorControl.Designer.cs Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
FieldsEditorControl.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
FieldsEditorRow.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlatSelectorControl.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
ImageBrowserControl.cs Linedef edit form, UDMF: front sidedef's Fields button was not shown. 2013-06-19 11:18:13 +00:00
ImageBrowserControl.Designer.cs Even more fixes in Vertex and Linedef deleting process. 2013-03-26 12:31:07 +00:00
ImageBrowserControl.resx Even more fixes in Vertex and Linedef deleting process. 2013-03-26 12:31:07 +00:00
ImageBrowserItem.cs Linedef edit form, UDMF: front sidedef's Fields button was not shown. 2013-06-19 11:18:13 +00:00
ImageSelectorControl.cs Sector Edit form now works in realtime mode in Doom/Hexen map formats. 2013-07-09 11:29:10 +00:00
ImageSelectorControl.Designer.cs Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00
ImageSelectorControl.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
LinedefInfoPanel.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
LinedefInfoPanel.Designer.cs Sector Edit form now works in realtime mode in Doom/Hexen map formats. 2013-07-09 11:29:10 +00:00
LinedefInfoPanel.resx Sector Edit form now works in realtime mode in Doom/Hexen map formats. 2013-07-09 11:29:10 +00:00
NumericTextbox.cs UDMF, Linedef edit form: All sidedef properties are now editable via user interface. 2013-06-10 14:04:23 +00:00
OptimizedListView.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PasteOptionsControl.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PasteOptionsControl.Designer.cs Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
PasteOptionsControl.resx Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
RenderTargetControl.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ResourceListEditor.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ResourceListEditor.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
ResourceListEditor.resx Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
ResourceListView.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ScintillaConstants.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ScintillaControl.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ScriptDocumentTab.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ScriptEditorControl.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ScriptEditorControl.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
ScriptEditorControl.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptEditorPanel.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ScriptEditorPanel.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
ScriptEditorPanel.resx Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
ScriptFileDocumentTab.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ScriptLumpDocumentTab.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SectorInfoPanel.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
SectorInfoPanel.Designer.cs Sector Edit form now works in realtime mode in Doom/Hexen map formats. 2013-07-09 11:29:10 +00:00
SectorInfoPanel.resx Builder 1.13: 2012-10-03 18:46:13 +00:00
TextureSelectorControl.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
ThingBrowserControl.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
ThingBrowserControl.Designer.cs Thing Edit form: several thing types can now be selected at once. In this case, a type randomly chosen from selected ones will be assigned to each selected thing. 2013-07-11 11:43:49 +00:00
ThingBrowserControl.resx Thing Edit form: several thing types can now be selected at once. In this case, a type randomly chosen from selected ones will be assigned to each selected thing. 2013-07-11 11:43:49 +00:00
ThingInfoPanel.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ThingInfoPanel.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
ThingInfoPanel.resx - Corrected the displayed shortcut keys for the Increase Grid and Decease Grid menu items 2009-06-17 21:16:20 +00:00
TransparentPanel.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VertexInfoPanel.cs Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00
VertexInfoPanel.Designer.cs UDMF: vertical offsets of a vertex can now be edited in Vertex Edit form and are shown in Vertex Info panel. 2012-11-27 23:04:49 +00:00
VertexInfoPanel.resx UDMF: vertical offsets of a vertex can now be edited in Vertex Edit form and are shown in Vertex Info panel. 2012-11-27 23:04:49 +00:00