mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 06:02:11 +00:00
c9f125aade
Merged "Toggle models, dynamic lights and fog rendering" and "Toggle Geometry Effects" actions into "Toggle Enhanced Rendering Effects" action. Removed "Dynamic light size" and "Dynamic light intensity" settings. Updated documentation ("Rendering toolbar" page).
1605 lines
48 KiB
C#
1605 lines
48 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.BuilderModes.Interface;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[EditMode(DisplayName = "Things Mode",
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SwitchAction = "thingsmode", // Action name used to switch to this mode
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ButtonImage = "ThingsMode.png", // Image resource name for the button
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ButtonOrder = int.MinValue + 300, // Position of the button (lower is more to the left)
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ButtonGroup = "000_editing",
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UseByDefault = true,
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SafeStartMode = true)]
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public class ThingsMode : BaseClassicMode
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{
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#region ================== Constants
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private const int MAX_THING_LABELS = 256; //mxd
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#endregion
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#region ================== Variables
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// Highlighted item
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private Thing highlighted;
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private readonly Association[] association = new Association[Thing.NUM_ARGS];
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private readonly Association highlightasso = new Association();
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// Interface
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private bool editpressed;
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private bool thinginserted;
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private bool awaitingMouseClick; //mxd
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//mxd. Event lines
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private List<Line3D> persistenteventlines;
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//mxd. Dynamic light shapes
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private List<Line3D> dynamiclightshapes;
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//mxd. Text labels
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private Dictionary<Thing, TextLabel> labels;
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private Dictionary<Sector, TextLabel[]> sectorlabels;
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private Dictionary<Sector, string[]> sectortexts;
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#endregion
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#region ================== Properties
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public override object HighlightedObject { get { return highlighted; } }
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#endregion
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#region ================== Constructor / Disposer
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public ThingsMode()
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{
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//mxd. Associations now requre initializing...
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for(int i = 0; i < association.Length; i++) association[i] = new Association();
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}
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//mxd
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Dispose old labels
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if(labels != null) foreach(TextLabel l in labels.Values) l.Dispose();
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if(sectorlabels != null)
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{
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foreach(TextLabel[] larr in sectorlabels.Values)
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foreach(TextLabel l in larr) l.Dispose();
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}
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// Dispose base
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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//mxd. This makes a CRC for given selection
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private static int CreateSelectionCRC(ICollection<Thing> selection)
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{
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CRC crc = new CRC();
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crc.Add(selection.Count);
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foreach(Thing t in selection) crc.Add(t.Index);
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return (int)(crc.Value & 0xFFFFFFFF);
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}
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public override void OnHelp()
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{
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General.ShowHelp("e_things.html");
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}
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// Cancel mode
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public override void OnCancel()
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{
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base.OnCancel();
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// Return to this mode
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General.Editing.ChangeMode(new ThingsMode());
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}
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// Mode engages
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public override void OnEngage()
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{
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base.OnEngage();
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renderer.SetPresentation(Presentation.Things);
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// Add toolbar buttons
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General.Interface.BeginToolbarUpdate(); //mxd
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties);
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties);
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); //mxd
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.ViewSelectionNumbers); //mxd
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if(General.Map.FormatInterface.HasThingAction)
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{
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BuilderPlug.Me.MenusForm.ViewSelectionEffects.Text = "View Sector Tags"; //mxd
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.ViewSelectionEffects); //mxd
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}
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorSectors1); //mxd
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.AlignThingsToWall); //mxd
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General.Interface.EndToolbarUpdate(); //mxd
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// Convert geometry selection to linedefs selection
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General.Map.Map.ConvertSelection(SelectionType.Linedefs);
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General.Map.Map.SelectionType = SelectionType.Things;
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UpdateSelectionInfo(); //mxd
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UpdateHelperObjects(); //mxd
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SetupSectorLabels(); //mxd
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}
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// Mode disengages
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public override void OnDisengage()
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{
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base.OnDisengage();
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// Remove toolbar buttons
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General.Interface.BeginToolbarUpdate(); //mxd
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties);
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties);
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); //mxd
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ViewSelectionNumbers); //mxd
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if(General.Map.FormatInterface.HasThingAction)
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ViewSelectionEffects); //mxd
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorSectors1); //mxd
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.AlignThingsToWall); //mxd
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General.Interface.EndToolbarUpdate(); //mxd
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//mxd. Do some highlight management...
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if(highlighted != null) highlighted.Highlighted = false;
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// Going to EditSelectionMode?
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EditSelectionMode mode = General.Editing.NewMode as EditSelectionMode;
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if(mode != null)
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{
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// Not pasting anything?
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if(!mode.Pasting)
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{
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// No selection made? But we have a highlight!
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if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null))
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{
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// Make the highlight the selection
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highlighted.Selected = true;
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}
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}
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}
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// Hide highlight info and tooltip
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General.Interface.HideInfo();
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General.Interface.Display.HideToolTip(); //mxd
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}
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// This redraws the display
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public override void OnRedrawDisplay()
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{
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renderer.RedrawSurface();
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List<Line3D> eventlines = new List<Line3D>(); //mxd
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// Render lines and vertices
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if(renderer.StartPlotter(true))
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{
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renderer.PlotLinedefSet(General.Map.Map.Linedefs);
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renderer.PlotVerticesSet(General.Map.Map.Vertices);
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for(int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.PlotAssociations(renderer, association[i], eventlines);
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if((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.PlotReverseAssociations(renderer, highlightasso, eventlines);
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renderer.Finish();
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}
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// Render things
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if(renderer.StartThings(true))
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{
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float alpha = (General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha); //mxd
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renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
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renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, alpha);
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for(int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.RenderAssociations(renderer, association[i], eventlines);
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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renderer.RenderThing(highlighted, General.Colors.Highlight, alpha);
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BuilderPlug.RenderReverseAssociations(renderer, highlightasso, eventlines); //mxd
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}
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//mxd. Event lines
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if(General.Settings.GZShowEventLines) eventlines.AddRange(persistenteventlines);
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//mxd. Dynamic light radii
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if(!General.Map.DOOM && General.Settings.GZDrawLightsMode != LightRenderMode.NONE)
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{
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eventlines.AddRange(dynamiclightshapes);
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if(highlighted != null) eventlines.AddRange(GetDynamicLightShapes(new List<Thing> { highlighted } ));
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}
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//mxd
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if(eventlines.Count > 0) renderer.RenderArrows(eventlines);
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renderer.Finish();
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}
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// Selecting?
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if(renderer.StartOverlay(true))
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{
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// Render selection
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if(selecting) RenderMultiSelection();
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//mxd. Render sector tag labels
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if(BuilderPlug.Me.ViewSelectionEffects && General.Map.FormatInterface.HasThingAction)
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{
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//mxd. sectorlabels will be null after switching map configuration from one
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// without ThingAction to one with it while in Things mode
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if(sectorlabels == null) SetupSectorLabels();
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List<ITextLabel> torender = new List<ITextLabel>(sectorlabels.Count);
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foreach(KeyValuePair<Sector, string[]> group in sectortexts)
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{
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// Pick which text variant to use
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TextLabel[] labelarray = sectorlabels[group.Key];
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for(int i = 0; i < group.Key.Labels.Count; i++)
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{
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TextLabel l = labelarray[i];
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// Render only when enough space for the label to see
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float requiredsize = (General.Interface.MeasureString(group.Value[0], l.Font).Width / 2) / renderer.Scale;
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if(requiredsize > group.Key.Labels[i].radius)
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{
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requiredsize = (General.Interface.MeasureString(group.Value[1], l.Font).Width / 2) / renderer.Scale;
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if(requiredsize > group.Key.Labels[i].radius)
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l.Text = (requiredsize > group.Key.Labels[i].radius * 4 ? string.Empty : "+");
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else
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l.Text = group.Value[1];
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}
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else
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{
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l.Text = group.Value[0];
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}
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if(!string.IsNullOrEmpty(l.Text)) torender.Add(l);
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}
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}
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// Render labels
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renderer.RenderText(torender);
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}
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//mxd. Render selection labels
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if(BuilderPlug.Me.ViewSelectionNumbers)
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{
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List<ITextLabel> torender = new List<ITextLabel>(labels.Count);
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foreach(KeyValuePair<Thing, TextLabel> group in labels)
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{
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// Render only when enough space for the label to see
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float requiredsize = (group.Value.TextSize.Width) / renderer.Scale;
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if(group.Key.Size * 2 > requiredsize) torender.Add(group.Value);
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}
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renderer.RenderText(torender);
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}
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//mxd. Render comments
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if(General.Map.UDMF && General.Settings.RenderComments) foreach(Thing t in General.Map.Map.Things) RenderComment(t);
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renderer.Finish();
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}
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renderer.Present();
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}
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// This highlights a new item
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private void Highlight(Thing t)
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{
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// Set highlight association
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if(t != null)
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{
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//mxd. Update label color?
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if(labels.ContainsKey(t)) labels[t].Color = General.Colors.Selection;
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// New association highlights something?
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if(t.Tag != 0) highlightasso.Set(t.Position, t.Tag, UniversalType.ThingTag);
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}
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else
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{
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highlightasso.Set(new Vector2D(), 0, 0);
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}
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if(highlighted != null) //mxd
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{
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//mxd. Update label color?
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if(labels.ContainsKey(highlighted)) labels[highlighted].Color = General.Colors.Highlight;
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highlighted.Highlighted = false;
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}
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//mxd. Determine thing associations
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bool clearassociations = true; //mxd
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if(t != null)
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{
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t.Highlighted = true; //mxd
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// Check if we can find the linedefs action
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if((t.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(t.Action))
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{
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clearassociations = false;
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LinedefActionInfo action = General.Map.Config.LinedefActions[t.Action];
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for(int i = 0; i < Thing.NUM_ARGS; i++)
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association[i].Set(t.Position, t.Args[i], action.Args[i].Type);
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}
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//mxd. Check if we can use thing arguments
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else if(t.Action == 0)
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{
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ThingTypeInfo ti = General.Map.Data.GetThingInfoEx(t.Type);
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if(ti != null)
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{
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clearassociations = false;
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for(int i = 0; i < Thing.NUM_ARGS; i++)
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association[i].Set(t.Position, t.Args[i], ti.Args[i].Type);
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}
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}
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}
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// mxd. Clear associations?
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if(clearassociations)
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for(int i = 0; i < Thing.NUM_ARGS; i++) association[i].Set(new Vector2D(), 0, 0);
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// Set new highlight and redraw display
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highlighted = t;
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General.Interface.RedrawDisplay();
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// Show highlight info
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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General.Interface.ShowThingInfo(highlighted);
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}
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else
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{
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General.Interface.Display.HideToolTip(); //mxd
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General.Interface.HideInfo();
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}
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}
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// Selection
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protected override void OnSelectBegin()
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{
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//mxd. Yep, it's kinda hackish...
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if(awaitingMouseClick)
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{
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awaitingMouseClick = false;
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ThingPointAtCursor();
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return;
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}
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// Item highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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// Update display
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if(renderer.StartThings(false))
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{
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// Redraw highlight to show selection
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renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha);
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renderer.Finish();
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renderer.Present();
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}
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}
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base.OnSelectBegin();
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}
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// End selection
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protected override void OnSelectEnd()
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{
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// Not ending from a multi-selection?
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if(!selecting)
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{
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// Item highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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//mxd. Flip selection
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highlighted.Selected = !highlighted.Selected;
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UpdateSelectionInfo(); //mxd
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//mxd. Full redraw when labels were changed
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if(BuilderPlug.Me.ViewSelectionNumbers)
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{
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General.Interface.RedrawDisplay();
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}
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// Update display
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else if(renderer.StartThings(false))
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{
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// Render highlighted item
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renderer.RenderThing(highlighted, General.Colors.Highlight, General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha);
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renderer.Finish();
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renderer.Present();
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}
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}
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//mxd
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else if(BuilderPlug.Me.AutoClearSelection && General.Map.Map.SelectedThingsCount > 0)
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{
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General.Map.Map.ClearSelectedThings();
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UpdateSelectionInfo();
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General.Interface.RedrawDisplay();
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}
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}
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base.OnSelectEnd();
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}
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// Start editing
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protected override void OnEditBegin()
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{
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thinginserted = false;
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// Item highlighted?
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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// Edit pressed in this mode
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editpressed = true;
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// Highlighted item not selected?
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if(!highlighted.Selected && (BuilderPlug.Me.AutoClearSelection || (General.Map.Map.SelectedThingsCount == 0)))
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{
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// Make this the only selection
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General.Map.Map.ClearSelectedThings();
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highlighted.Selected = true;
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General.Interface.RedrawDisplay();
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}
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// Update display
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if(renderer.StartThings(false))
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{
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// Redraw highlight to show selection
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renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha);
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renderer.Finish();
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renderer.Present();
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}
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}
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else if(mouseinside && !selecting && BuilderPlug.Me.AutoDrawOnEdit) //mxd. We don't want to insert a thing when multiselecting
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{
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// Edit pressed in this mode
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editpressed = true;
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thinginserted = true;
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// Insert a new item and select it for dragging
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General.Map.UndoRedo.CreateUndo("Insert thing");
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Thing t = InsertThing(mousemappos);
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if(t == null)
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{
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General.Map.UndoRedo.WithdrawUndo();
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}
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else
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{
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General.Map.Map.ClearSelectedThings();
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t.Selected = true;
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Highlight(t);
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General.Interface.RedrawDisplay();
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}
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}
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base.OnEditBegin();
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}
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// Done editing
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protected override void OnEditEnd()
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{
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// Edit pressed in this mode?
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if(editpressed)
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{
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// Anything selected?
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ICollection<Thing> selected = General.Map.Map.GetSelectedThings(true);
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if(selected.Count > 0)
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{
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if(General.Interface.IsActiveWindow)
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{
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// Edit only when preferred
|
|
if(!thinginserted || BuilderPlug.Me.EditNewThing)
|
|
{
|
|
//mxd. Show realtime thing edit dialog
|
|
General.Interface.OnEditFormValuesChanged += thingEditForm_OnValuesChanged;
|
|
DialogResult result = General.Interface.ShowEditThings(selected);
|
|
General.Interface.OnEditFormValuesChanged -= thingEditForm_OnValuesChanged;
|
|
|
|
// When a single thing was selected, deselect it now
|
|
if(selected.Count == 1)
|
|
{
|
|
General.Map.Map.ClearSelectedThings();
|
|
}
|
|
else if(result == DialogResult.Cancel) //mxd. Restore selection...
|
|
{
|
|
foreach(Thing t in selected) t.Selected = true;
|
|
}
|
|
|
|
//mxd. Update helper lines
|
|
UpdateHelperObjects();
|
|
|
|
//mxd. Update selection info
|
|
UpdateSelectionInfo();
|
|
|
|
// Update display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
editpressed = false;
|
|
base.OnEditEnd();
|
|
}
|
|
|
|
//mxd
|
|
public override void OnUndoEnd()
|
|
{
|
|
base.OnUndoEnd();
|
|
|
|
UpdateHelperObjects(); // Update helper lines
|
|
SetupSectorLabels(); // And sector labels
|
|
}
|
|
|
|
//mxd
|
|
public override void OnRedoEnd()
|
|
{
|
|
base.OnRedoEnd();
|
|
|
|
UpdateHelperObjects(); // Update helper lines
|
|
SetupSectorLabels(); // And sector labels
|
|
}
|
|
|
|
//mxd. Otherwise event lines won't be drawn after panning finishes.
|
|
protected override void EndViewPan()
|
|
{
|
|
base.EndViewPan();
|
|
if(General.Settings.GZShowEventLines) General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
//mxd
|
|
private void thingEditForm_OnValuesChanged(object sender, EventArgs e)
|
|
{
|
|
// Update things filter
|
|
General.Map.ThingsFilter.Update();
|
|
|
|
// Update entire display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// Mouse moves
|
|
public override void OnMouseMove(MouseEventArgs e)
|
|
{
|
|
base.OnMouseMove(e);
|
|
if(panning) return; //mxd. Skip all this jazz while panning
|
|
|
|
//mxd
|
|
if(selectpressed && !editpressed && !selecting)
|
|
{
|
|
// Check if moved enough pixels for multiselect
|
|
Vector2D delta = mousedownpos - mousepos;
|
|
if((Math.Abs(delta.x) > MULTISELECT_START_MOVE_PIXELS) ||
|
|
(Math.Abs(delta.y) > MULTISELECT_START_MOVE_PIXELS))
|
|
{
|
|
// Start multiselecting
|
|
StartMultiSelection();
|
|
}
|
|
}
|
|
else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select
|
|
{
|
|
// Find the nearest thing within highlight range
|
|
Thing t = MapSet.NearestThingSquareRange(General.Map.ThingsFilter.VisibleThings, mousemappos, BuilderPlug.Me.HighlightThingsRange / renderer.Scale);
|
|
|
|
if(t != null)
|
|
{
|
|
if(t != highlighted)
|
|
{
|
|
//toggle selected state
|
|
if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect)
|
|
t.Selected = true;
|
|
else if(General.Interface.CtrlState)
|
|
t.Selected = false;
|
|
else
|
|
t.Selected = !t.Selected;
|
|
highlighted = t;
|
|
|
|
UpdateSelectionInfo(); //mxd
|
|
|
|
// Update entire display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
else if(highlighted != null)
|
|
{
|
|
Highlight(null);
|
|
|
|
// Update entire display
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
else if(e.Button == MouseButtons.None) // Not holding any buttons?
|
|
{
|
|
// Find the nearest thing within highlight range
|
|
Thing t = MapSet.NearestThingSquareRange(General.Map.ThingsFilter.VisibleThings, mousemappos, BuilderPlug.Me.HighlightThingsRange / renderer.Scale);
|
|
|
|
//mxd. Show tooltip?
|
|
if(General.Map.UDMF && General.Settings.RenderComments && mouselastpos != mousepos && highlighted != null && !highlighted.IsDisposed && highlighted.Fields.ContainsKey("comment"))
|
|
{
|
|
string comment = highlighted.Fields.GetValue("comment", string.Empty);
|
|
if(comment.Length > 2)
|
|
{
|
|
string type = comment.Substring(0, 3);
|
|
int index = Array.IndexOf(CommentType.Types, type);
|
|
if(index > 0) comment = comment.TrimStart(type.ToCharArray());
|
|
}
|
|
General.Interface.Display.ShowToolTip("Comment:", comment, (int)(mousepos.x + 32 * MainForm.DPIScaler.Width), (int)(mousepos.y + 8 * MainForm.DPIScaler.Height));
|
|
}
|
|
|
|
// Highlight if not the same
|
|
if(t != highlighted) Highlight(t);
|
|
}
|
|
}
|
|
|
|
// Mouse leaves
|
|
public override void OnMouseLeave(EventArgs e)
|
|
{
|
|
base.OnMouseLeave(e);
|
|
|
|
// Highlight nothing
|
|
Highlight(null);
|
|
}
|
|
|
|
//mxd
|
|
protected override void OnPaintSelectBegin()
|
|
{
|
|
// Highlight nothing
|
|
Highlight(null);
|
|
|
|
base.OnPaintSelectBegin();
|
|
}
|
|
|
|
// Mouse wants to drag
|
|
protected override void OnDragStart(MouseEventArgs e)
|
|
{
|
|
base.OnDragStart(e);
|
|
|
|
// Edit button used?
|
|
if(General.Actions.CheckActionActive(null, "classicedit"))
|
|
{
|
|
// Anything highlighted?
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
{
|
|
// Highlighted item not selected?
|
|
if(!highlighted.Selected)
|
|
{
|
|
// Select only this thing for dragging
|
|
General.Map.Map.ClearSelectedThings();
|
|
highlighted.Selected = true;
|
|
}
|
|
|
|
// Start dragging the selection
|
|
if(!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || CanDrag()) //mxd
|
|
{
|
|
// Shift pressed? Clone things!
|
|
bool thingscloned = false;
|
|
if(General.Interface.ShiftState)
|
|
{
|
|
ICollection<Thing> selection = General.Map.Map.GetSelectedThings(true);
|
|
if(selection.Count > 0)
|
|
{
|
|
// Make undo
|
|
General.Map.UndoRedo.CreateUndo((selection.Count == 1 ? "Clone-drag thing" : "Clone-drag " + selection.Count + " things"));
|
|
|
|
// Clone things
|
|
foreach(Thing t in selection)
|
|
{
|
|
Thing clone = InsertThing(t.Position);
|
|
t.CopyPropertiesTo(clone);
|
|
|
|
// If the cloned item is an interpolation point or patrol point, then insert the point in the path
|
|
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
|
|
int nextpointtagargnum = -1;
|
|
|
|
// Thing type can be changed in MAPINFO DoomEdNums block...
|
|
switch(info.ClassName.ToLowerInvariant())
|
|
{
|
|
case "interpolationpoint":
|
|
nextpointtagargnum = 3;
|
|
break;
|
|
|
|
case "patrolpoint":
|
|
nextpointtagargnum = 0;
|
|
break;
|
|
}
|
|
|
|
// Apply changes?
|
|
if(nextpointtagargnum != -1)
|
|
{
|
|
if(t.Tag == 0) t.Tag = General.Map.Map.GetNewTag();
|
|
t.Args[nextpointtagargnum] = clone.Tag = General.Map.Map.GetNewTag();
|
|
}
|
|
|
|
t.Selected = false;
|
|
clone.Selected = true;
|
|
}
|
|
|
|
// We'll want to skip creating additional Undo in DragThingsMode
|
|
thingscloned = true;
|
|
}
|
|
}
|
|
|
|
General.Editing.ChangeMode(new DragThingsMode(new ThingsMode(), mousedownmappos, !thingscloned));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd. Check if any selected thing is outside of map boundary
|
|
private static bool CanDrag()
|
|
{
|
|
ICollection<Thing> selectedthings = General.Map.Map.GetSelectedThings(true);
|
|
int unaffectedCount = 0;
|
|
|
|
foreach(Thing t in selectedthings)
|
|
{
|
|
// Make sure the vertex is inside the map boundary
|
|
if(t.Position.x < General.Map.Config.LeftBoundary || t.Position.x > General.Map.Config.RightBoundary
|
|
|| t.Position.y > General.Map.Config.TopBoundary || t.Position.y < General.Map.Config.BottomBoundary)
|
|
{
|
|
t.Selected = false;
|
|
unaffectedCount++;
|
|
}
|
|
}
|
|
|
|
if(unaffectedCount == selectedthings.Count)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (selectedthings.Count == 1 ? "selected thing is" : "all of selected things are") + " outside of map boundary!");
|
|
General.Interface.RedrawDisplay();
|
|
return false;
|
|
}
|
|
|
|
if(unaffectedCount > 0)
|
|
General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected vertices " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!");
|
|
|
|
return true;
|
|
}
|
|
|
|
// This is called wheh selection ends
|
|
protected override void OnEndMultiSelection()
|
|
{
|
|
bool selectionvolume = ((Math.Abs(selectionrect.Width) > 0.1f) && (Math.Abs(selectionrect.Height) > 0.1f));
|
|
|
|
if(selectionvolume)
|
|
{
|
|
//mxd
|
|
switch(marqueSelectionMode)
|
|
{
|
|
case MarqueSelectionMode.SELECT:
|
|
// Get ordered selection
|
|
List<Thing> selectresult = GetOrderedSelection(base.selectstart, selectionrect);
|
|
|
|
// First deselect everything...
|
|
foreach(Thing t in General.Map.Map.Things) t.Selected = false;
|
|
|
|
// Then select things in correct order
|
|
foreach(Thing t in selectresult) t.Selected = true;
|
|
break;
|
|
|
|
case MarqueSelectionMode.ADD:
|
|
// Get ordered selection
|
|
List<Thing> addresult = GetOrderedSelection(selectstart, selectionrect);
|
|
|
|
// First deselect everything inside of selection...
|
|
foreach(Thing t in addresult) t.Selected = false;
|
|
|
|
// Then reselect in correct order
|
|
foreach(Thing t in addresult) t.Selected = true;
|
|
break;
|
|
|
|
case MarqueSelectionMode.SUBTRACT:
|
|
// Selection order doesn't matter here
|
|
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
|
|
if(selectionrect.Contains(t.Position.x, t.Position.y)) t.Selected = false;
|
|
break;
|
|
|
|
// Should be Intersect selection mode
|
|
default:
|
|
// Selection order doesn't matter here
|
|
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
|
|
if(!selectionrect.Contains(t.Position.x, t.Position.y)) t.Selected = false;
|
|
break;
|
|
}
|
|
|
|
UpdateSelectionInfo(); //mxd
|
|
}
|
|
|
|
base.OnEndMultiSelection();
|
|
|
|
// Clear overlay
|
|
if(renderer.StartOverlay(true)) renderer.Finish();
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This is called when the selection is updated
|
|
protected override void OnUpdateMultiSelection()
|
|
{
|
|
base.OnUpdateMultiSelection();
|
|
|
|
// Render selection
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
RenderMultiSelection();
|
|
renderer.Finish();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
// When copying
|
|
public override bool OnCopyBegin()
|
|
{
|
|
// No selection made? But we have a highlight!
|
|
if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null))
|
|
{
|
|
// Make the highlight the selection
|
|
highlighted.Selected = true;
|
|
|
|
//mxd. Actually, we want it marked, not selected
|
|
bool result = base.OnCopyBegin();
|
|
highlighted.Selected = false;
|
|
return result;
|
|
}
|
|
|
|
return base.OnCopyBegin();
|
|
}
|
|
|
|
//mxd
|
|
private void RenderComment(Thing t)
|
|
{
|
|
if(t.Fields.ContainsKey("comment"))
|
|
{
|
|
float size = (((t.FixedSize || General.Settings.FixedThingsScale) && renderer.Scale > 1.0f) ? t.Size / renderer.Scale : t.Size);
|
|
if(size * renderer.Scale < 1.5f) return; // Thing is too small to render
|
|
|
|
int iconindex = 0;
|
|
string comment = t.Fields.GetValue("comment", string.Empty);
|
|
if(comment.Length > 2)
|
|
{
|
|
string type = comment.Substring(0, 3);
|
|
int index = Array.IndexOf(CommentType.Types, type);
|
|
if(index != -1) iconindex = index;
|
|
}
|
|
|
|
RectangleF rect = new RectangleF(t.Position.x + size - 10 / renderer.Scale, t.Position.y + size + 18 / renderer.Scale, 16 / renderer.Scale, -16 / renderer.Scale);
|
|
PixelColor c = (t == highlighted ? General.Colors.Highlight : (t.Selected ? General.Colors.Selection : PixelColor.FromColor(Color.White)));
|
|
renderer.RenderRectangleFilled(rect, c, true, General.Map.Data.CommentTextures[iconindex]);
|
|
}
|
|
}
|
|
|
|
//mxd. Gets map elements inside of selectionoutline and sorts them by distance to targetpoint
|
|
private List<Thing> GetOrderedSelection(Vector2D targetpoint, RectangleF selection)
|
|
{
|
|
// Gather affected sectors
|
|
List<Thing> result = new List<Thing>();
|
|
foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
|
|
{
|
|
if(selection.Contains(t.Position.x, t.Position.y)) result.Add(t);
|
|
}
|
|
|
|
if(result.Count == 0) return result;
|
|
|
|
// Sort by distance to targetpoint
|
|
result.Sort(delegate(Thing t1, Thing t2)
|
|
{
|
|
if(t1 == t2) return 0;
|
|
|
|
// Get closest distance from thing to selectstart
|
|
float closest1 = Vector2D.DistanceSq(t1.Position, targetpoint);
|
|
float closest2 = Vector2D.DistanceSq(t2.Position, targetpoint);
|
|
|
|
// Return closer one
|
|
return (int)(closest1 - closest2);
|
|
});
|
|
|
|
return result;
|
|
}
|
|
|
|
//mxd. This sets up new labels
|
|
private void SetupSectorLabels()
|
|
{
|
|
if(!General.Map.FormatInterface.HasThingAction) return;
|
|
|
|
// Dispose old labels
|
|
if(sectorlabels != null)
|
|
{
|
|
foreach(TextLabel[] larr in sectorlabels.Values)
|
|
foreach(TextLabel l in larr) l.Dispose();
|
|
}
|
|
|
|
// Make text labels for sectors
|
|
sectorlabels = new Dictionary<Sector, TextLabel[]>();
|
|
sectortexts = new Dictionary<Sector, string[]>();
|
|
foreach(Sector s in General.Map.Map.Sectors)
|
|
{
|
|
// Setup labels
|
|
if(s.Tag == 0) continue;
|
|
|
|
// Make tag text
|
|
string[] tagdescarr = new string[2];
|
|
if(s.Tags.Count > 1)
|
|
{
|
|
string[] stags = new string[s.Tags.Count];
|
|
for(int i = 0; i < s.Tags.Count; i++) stags[i] = s.Tags[i].ToString();
|
|
tagdescarr[0] = "Tags " + string.Join(", ", stags);
|
|
tagdescarr[1] = "T" + string.Join(",", stags);
|
|
}
|
|
else
|
|
{
|
|
tagdescarr[0] = "Tag " + s.Tag;
|
|
tagdescarr[1] = "T" + s.Tag;
|
|
}
|
|
|
|
// Add to collection
|
|
sectortexts.Add(s, tagdescarr);
|
|
|
|
TextLabel[] larr = new TextLabel[s.Labels.Count];
|
|
for(int i = 0; i < s.Labels.Count; i++)
|
|
{
|
|
TextLabel l = new TextLabel();
|
|
l.TransformCoords = true;
|
|
l.Location = s.Labels[i].position;
|
|
l.AlignX = TextAlignmentX.Center;
|
|
l.AlignY = TextAlignmentY.Middle;
|
|
l.Color = General.Colors.InfoLine;
|
|
l.BackColor = General.Colors.Background.WithAlpha(128);
|
|
larr[i] = l;
|
|
}
|
|
|
|
// Add to collection
|
|
sectorlabels.Add(s, larr);
|
|
}
|
|
}
|
|
|
|
//mxd. Also update labels for the selected linedefs
|
|
public override void UpdateSelectionInfo()
|
|
{
|
|
base.UpdateSelectionInfo();
|
|
|
|
// Dispose old labels
|
|
if(labels != null) foreach(TextLabel l in labels.Values) l.Dispose();
|
|
|
|
// Make text labels for selected linedefs
|
|
ICollection<Thing> orderedselection = General.Map.Map.GetSelectedThings(true);
|
|
labels = new Dictionary<Thing, TextLabel>(orderedselection.Count);
|
|
|
|
// Otherwise significant delays will occure.
|
|
// Also we probably won't care about selection ordering when selecting this many anyway
|
|
if(orderedselection.Count > MAX_THING_LABELS) return;
|
|
|
|
int index = 0;
|
|
foreach(Thing thing in orderedselection)
|
|
{
|
|
TextLabel l = new TextLabel();
|
|
l.TransformCoords = true;
|
|
|
|
if(thing.FixedSize)
|
|
{
|
|
l.Location = thing.Position;
|
|
l.AlignX = TextAlignmentX.Center;
|
|
l.AlignY = TextAlignmentY.Middle;
|
|
}
|
|
else
|
|
{
|
|
l.Location = new Vector2D(thing.Position.x - thing.Size + 1, thing.Position.y + thing.Size - 1);
|
|
l.AlignX = TextAlignmentX.Left;
|
|
l.AlignY = TextAlignmentY.Top;
|
|
}
|
|
|
|
l.Color = (thing == highlighted ? General.Colors.Selection : General.Colors.Highlight);
|
|
l.BackColor = General.Colors.Background.WithAlpha(192);
|
|
l.Text = (++index).ToString();
|
|
labels.Add(thing, l);
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private void UpdateHelperObjects()
|
|
{
|
|
// Update event lines
|
|
persistenteventlines = LinksCollector.GetThingLinks(General.Map.ThingsFilter.VisibleThings);
|
|
|
|
// Update light radii
|
|
dynamiclightshapes = GetDynamicLightShapes(General.Map.Map.Things);
|
|
}
|
|
|
|
//mxd
|
|
private List<Line3D> GetDynamicLightShapes(IEnumerable<Thing> things)
|
|
{
|
|
List<Line3D> circles = new List<Line3D>();
|
|
const int linealpha = 128;
|
|
foreach(Thing t in things)
|
|
{
|
|
int lightid = Array.IndexOf(GZBuilder.GZGeneral.GZ_LIGHTS, t.Type);
|
|
if(lightid == -1) continue;
|
|
|
|
// TODO: this basically duplicates VisualThing.UpdateLight()...
|
|
// Determine light radiii
|
|
int primaryradius;
|
|
int secondaryradius = 0;
|
|
|
|
if(lightid < GZBuilder.GZGeneral.GZ_LIGHT_TYPES[2]) //if it's gzdoom light
|
|
{
|
|
int n;
|
|
if(lightid < GZBuilder.GZGeneral.GZ_LIGHT_TYPES[0]) n = 0;
|
|
else if(lightid < GZBuilder.GZGeneral.GZ_LIGHT_TYPES[1]) n = 10;
|
|
else n = 20;
|
|
DynamicLightType lightType = (DynamicLightType)(t.Type - 9800 - n);
|
|
|
|
if(lightType == DynamicLightType.SECTOR)
|
|
{
|
|
if(t.Sector == null) t.DetermineSector();
|
|
int scaler = (t.Sector != null ? t.Sector.Brightness / 4 : 2);
|
|
primaryradius = t.Args[3] * scaler;
|
|
}
|
|
else
|
|
{
|
|
primaryradius = t.Args[3] * 2; //works... that.. way in GZDoom
|
|
if(lightType > 0) secondaryradius = t.Args[4] * 2;
|
|
}
|
|
}
|
|
else //it's one of vavoom lights
|
|
{
|
|
primaryradius = t.Args[0] * 8;
|
|
}
|
|
|
|
// Check radii...
|
|
if(primaryradius < 1 && secondaryradius < 1) continue;
|
|
|
|
// Determine light color
|
|
PixelColor color;
|
|
if(t == highlighted)
|
|
{
|
|
color = General.Colors.Highlight.WithAlpha(linealpha);
|
|
}
|
|
else
|
|
{
|
|
switch(t.Type)
|
|
{
|
|
case 1502: // Vavoom light
|
|
color = new PixelColor(linealpha, 255, 255, 255);
|
|
break;
|
|
|
|
case 1503: // Vavoom colored light
|
|
color = new PixelColor(linealpha, (byte)t.Args[1], (byte)t.Args[2], (byte)t.Args[3]);
|
|
break;
|
|
|
|
default:
|
|
color = new PixelColor(linealpha, (byte)t.Args[0], (byte)t.Args[1], (byte)t.Args[2]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Add lines if visible
|
|
const int numsides = 24;
|
|
if(primaryradius > 0) circles.AddRange(LinksCollector.MakeCircleLines(t.Position, color, primaryradius, numsides));
|
|
if(secondaryradius > 0) circles.AddRange(LinksCollector.MakeCircleLines(t.Position, color, secondaryradius, numsides));
|
|
}
|
|
|
|
// Done
|
|
return circles;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Actions
|
|
|
|
// This copies the properties
|
|
[BeginAction("classiccopyproperties")]
|
|
public void CopyProperties()
|
|
{
|
|
// Determine source things
|
|
ICollection<Thing> sel = null;
|
|
if(General.Map.Map.SelectedThingsCount > 0) sel = General.Map.Map.GetSelectedThings(true);
|
|
else if(highlighted != null) sel = new List<Thing> { highlighted };
|
|
|
|
if(sel != null)
|
|
{
|
|
// Copy properties from the first source thing
|
|
BuilderPlug.Me.CopiedThingProps = new ThingProperties(General.GetByIndex(sel, 0));
|
|
General.Interface.DisplayStatus(StatusType.Action, "Copied thing properties.");
|
|
}
|
|
else
|
|
{
|
|
//mxd
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
|
|
}
|
|
}
|
|
|
|
// This pastes the properties
|
|
[BeginAction("classicpasteproperties")]
|
|
public void PasteProperties()
|
|
{
|
|
if(BuilderPlug.Me.CopiedThingProps != null)
|
|
{
|
|
// Determine target things
|
|
ICollection<Thing> sel = null;
|
|
if(General.Map.Map.SelectedThingsCount > 0) sel = General.Map.Map.GetSelectedThings(true);
|
|
else if(highlighted != null) sel = new List<Thing> {highlighted};
|
|
|
|
if(sel != null)
|
|
{
|
|
// Apply properties to selection
|
|
string rest = (sel.Count == 1 ? "a single thing" : sel.Count + " things"); //mxd
|
|
General.Map.UndoRedo.CreateUndo("Paste properties to " + rest);
|
|
foreach(Thing t in sel)
|
|
{
|
|
BuilderPlug.Me.CopiedThingProps.Apply(t, false);
|
|
t.UpdateConfiguration();
|
|
}
|
|
General.Interface.DisplayStatus(StatusType.Action, "Pasted properties to" + rest + ".");
|
|
|
|
// Update
|
|
General.Map.IsChanged = true;
|
|
General.Map.ThingsFilter.Update();
|
|
General.Interface.RefreshInfo();
|
|
|
|
//mxd. Update helper lines
|
|
UpdateHelperObjects();
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
else
|
|
{
|
|
//mxd
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//mxd
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Copy thing properties first!");
|
|
}
|
|
}
|
|
|
|
//mxd. This pastes the properties with options
|
|
[BeginAction("classicpastepropertieswithoptions")]
|
|
public void PastePropertiesWithOptions()
|
|
{
|
|
if(BuilderPlug.Me.CopiedThingProps != null)
|
|
{
|
|
// Determine target things
|
|
ICollection<Thing> sel = null;
|
|
if(General.Map.Map.SelectedThingsCount > 0) sel = General.Map.Map.GetSelectedThings(true);
|
|
else if(highlighted != null) sel = new List<Thing> { highlighted };
|
|
|
|
if(sel != null)
|
|
{
|
|
PastePropertiesOptionsForm form = new PastePropertiesOptionsForm();
|
|
if(form.Setup(MapElementType.THING) && form.ShowDialog(General.Interface) == DialogResult.OK)
|
|
{
|
|
// Apply properties to selection
|
|
string rest = (sel.Count == 1 ? "a single thing" : sel.Count + " things");
|
|
General.Map.UndoRedo.CreateUndo("Paste properties with options to " + rest);
|
|
foreach(Thing t in sel)
|
|
{
|
|
BuilderPlug.Me.CopiedThingProps.Apply(t, true);
|
|
t.UpdateConfiguration();
|
|
}
|
|
General.Interface.DisplayStatus(StatusType.Action, "Pasted properties with options to " + rest + ".");
|
|
|
|
// Update
|
|
General.Map.IsChanged = true;
|
|
General.Map.ThingsFilter.Update();
|
|
General.Interface.RefreshInfo();
|
|
|
|
//mxd. Update helper lines
|
|
UpdateHelperObjects();
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Copy thing properties first!");
|
|
}
|
|
}
|
|
|
|
// This clears the selection
|
|
[BeginAction("clearselection", BaseAction = true)]
|
|
public void ClearSelection()
|
|
{
|
|
// Clear selection
|
|
General.Map.Map.ClearAllSelected();
|
|
|
|
//mxd. Clear selection info
|
|
General.Interface.DisplayStatus(StatusType.Selection, string.Empty);
|
|
|
|
//mxd. Clear selection labels
|
|
foreach(TextLabel l in labels.Values) l.Dispose();
|
|
labels.Clear();
|
|
|
|
// Redraw
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
// This creates a new thing at the mouse position
|
|
[BeginAction("insertitem", BaseAction = true)]
|
|
public void InsertThing()
|
|
{
|
|
// Mouse in window?
|
|
if(mouseinside)
|
|
{
|
|
// Insert new thing
|
|
General.Map.UndoRedo.CreateUndo("Insert thing");
|
|
Thing t = InsertThing(mousemappos);
|
|
|
|
if(t == null)
|
|
{
|
|
General.Map.UndoRedo.WithdrawUndo();
|
|
return;
|
|
}
|
|
|
|
// Edit the thing?
|
|
if(BuilderPlug.Me.EditNewThing)
|
|
{
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
General.Interface.ShowEditThings(new List<Thing> { t });
|
|
}
|
|
|
|
General.Interface.DisplayStatus(StatusType.Action, "Inserted a new thing.");
|
|
|
|
// Update things filter
|
|
General.Map.ThingsFilter.Update();
|
|
|
|
//mxd. Update helper lines
|
|
UpdateHelperObjects();
|
|
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
// This creates a new thing
|
|
private static Thing InsertThing(Vector2D pos)
|
|
{
|
|
if(pos.x < General.Map.Config.LeftBoundary || pos.x > General.Map.Config.RightBoundary ||
|
|
pos.y > General.Map.Config.TopBoundary || pos.y < General.Map.Config.BottomBoundary)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Failed to insert thing: outside of map boundaries.");
|
|
return null;
|
|
}
|
|
|
|
// Create thing
|
|
Thing t = General.Map.Map.CreateThing();
|
|
if(t != null)
|
|
{
|
|
General.Settings.ApplyDefaultThingSettings(t);
|
|
t.Move(pos);
|
|
t.UpdateConfiguration();
|
|
|
|
// Update things filter so that it includes this thing
|
|
General.Map.ThingsFilter.Update();
|
|
|
|
// Snap to grid enabled?
|
|
if(General.Interface.SnapToGrid)
|
|
{
|
|
// Snap to grid
|
|
t.SnapToGrid();
|
|
}
|
|
else
|
|
{
|
|
// Snap to map format accuracy
|
|
t.SnapToAccuracy();
|
|
}
|
|
}
|
|
|
|
return t;
|
|
}
|
|
|
|
[BeginAction("deleteitem", BaseAction = true)]
|
|
public void DeleteItem()
|
|
{
|
|
// Make list of selected things
|
|
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
|
|
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
|
|
|
|
// Anything to do?
|
|
if(selected.Count > 0)
|
|
{
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " things");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Deleted " + selected.Count + " things.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Delete thing");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Deleted a thing.");
|
|
}
|
|
|
|
DeleteThings(selected); //mxd
|
|
|
|
// Update cache values
|
|
General.Map.IsChanged = true;
|
|
General.Map.ThingsFilter.Update();
|
|
|
|
//mxd. Update helper lines
|
|
UpdateHelperObjects();
|
|
|
|
// Redraw screen
|
|
UpdateSelectionInfo(); //mxd
|
|
General.Interface.RedrawDisplay();
|
|
|
|
// Invoke a new mousemove so that the highlighted item updates
|
|
OnMouseMove(new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0));
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
[BeginAction("thingaligntowall")]
|
|
public void AlignThingsToWall()
|
|
{
|
|
// Make list of selected things
|
|
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
|
|
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted);
|
|
|
|
if(selected.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
List<Thing> toAlign = new List<Thing>();
|
|
foreach(Thing t in selected)
|
|
{
|
|
if(Thing.AlignableRenderModes.Contains(t.RenderMode)) toAlign.Add(t);
|
|
}
|
|
|
|
if(toAlign.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action only works for models or things with FLATSPRITE/WALLSPRITE flags!");
|
|
return;
|
|
}
|
|
|
|
// Make undo
|
|
if(toAlign.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Align " + toAlign.Count + " things");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Aligned " + toAlign.Count + " things.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Align thing");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Aligned a thing.");
|
|
}
|
|
|
|
//align things
|
|
foreach(Thing t in toAlign)
|
|
{
|
|
HashSet<Linedef> excludedLines = new HashSet<Linedef>();
|
|
bool aligned;
|
|
|
|
do
|
|
{
|
|
Linedef l = General.Map.Map.NearestLinedef(t.Position, excludedLines);
|
|
aligned = Tools.TryAlignThingToLine(t, l);
|
|
|
|
if(!aligned)
|
|
{
|
|
excludedLines.Add(l);
|
|
if(excludedLines.Count == General.Map.Map.Linedefs.Count)
|
|
{
|
|
ThingTypeInfo tti = General.Map.Data.GetThingInfo(t.Type);
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Unable to align " + tti.Title + " (index " + t.Index + ") to any linedef!");
|
|
aligned = true;
|
|
}
|
|
}
|
|
} while(!aligned);
|
|
}
|
|
|
|
// Update cache values
|
|
General.Map.IsChanged = true;
|
|
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
[BeginAction("thinglookatcursor")]
|
|
public void ThingPointAtCursor()
|
|
{
|
|
// Make list of selected things
|
|
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
|
|
if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed)
|
|
selected.Add(highlighted);
|
|
|
|
if(selected.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
//check mouse position
|
|
if(!mousemappos.IsFinite())
|
|
{
|
|
awaitingMouseClick = true;
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Now click in the editing area!");
|
|
return;
|
|
}
|
|
|
|
awaitingMouseClick = false;
|
|
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Rotate " + selected.Count + " things");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Rotated " + selected.Count + " things.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Rotate thing");
|
|
General.Interface.DisplayStatus(StatusType.Action, "Rotated a thing.");
|
|
}
|
|
|
|
// Change angle
|
|
if(General.Interface.CtrlState) // Point away
|
|
{
|
|
foreach(Thing t in selected)
|
|
{
|
|
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
|
|
if(info == null || info.Category == null || info.Category.Arrow == 0)
|
|
continue;
|
|
|
|
int newangle = Angle2D.RealToDoom(Vector2D.GetAngle(mousemappos, t.Position) + Angle2D.PI);
|
|
if(General.Map.Config.DoomThingRotationAngles) newangle = (newangle + 22) / 45 * 45;
|
|
|
|
t.Rotate(newangle);
|
|
}
|
|
}
|
|
else // Point at cursor
|
|
{
|
|
foreach(Thing t in selected)
|
|
{
|
|
ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
|
|
if(info == null || info.Category == null || info.Category.Arrow == 0)
|
|
continue;
|
|
|
|
int newangle = Angle2D.RealToDoom(Vector2D.GetAngle(mousemappos, t.Position));
|
|
if(General.Map.Config.DoomThingRotationAngles) newangle = (newangle + 22) / 45 * 45;
|
|
|
|
t.Rotate(newangle);
|
|
}
|
|
}
|
|
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
//mxd. rotate clockwise
|
|
[BeginAction("rotateclockwise")]
|
|
public void RotateCW()
|
|
{
|
|
RotateThings(General.Map.Config.DoomThingRotationAngles ? -45 : -5);
|
|
}
|
|
|
|
//mxd. rotate counterclockwise
|
|
[BeginAction("rotatecounterclockwise")]
|
|
public void RotateCCW()
|
|
{
|
|
RotateThings(General.Map.Config.DoomThingRotationAngles ? 45 : 5);
|
|
}
|
|
|
|
//mxd
|
|
private void RotateThings(int increment)
|
|
{
|
|
// Make list of selected things
|
|
List<Thing> selected = new List<Thing>(General.Map.Map.GetSelectedThings(true));
|
|
if(selected.Count == 0 && highlighted != null && !highlighted.IsDisposed)
|
|
selected.Add(highlighted);
|
|
|
|
if(selected.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
// Make undo
|
|
if(selected.Count > 1)
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Rotate " + selected.Count + " things", this, UndoGroup.ThingAngleChange, CreateSelectionCRC(selected));
|
|
General.Interface.DisplayStatus(StatusType.Action, "Rotated " + selected.Count + " things.");
|
|
}
|
|
else
|
|
{
|
|
General.Map.UndoRedo.CreateUndo("Rotate thing", this, UndoGroup.ThingAngleChange, CreateSelectionCRC(selected));
|
|
General.Interface.DisplayStatus(StatusType.Action, "Rotated a thing.");
|
|
}
|
|
|
|
// Change angle
|
|
foreach(Thing t in selected)
|
|
{
|
|
int newangle = t.AngleDoom + increment;
|
|
if(General.Map.Config.DoomThingRotationAngles) newangle = newangle / 45 * 45;
|
|
t.Rotate(General.ClampAngle(newangle));
|
|
}
|
|
|
|
// Redraw screen
|
|
General.Interface.RedrawDisplay();
|
|
General.Interface.RefreshInfo();
|
|
}
|
|
|
|
//mxd
|
|
[BeginAction("filterselectedthings")]
|
|
public void ShowFilterDialog()
|
|
{
|
|
ICollection<Thing> selection = General.Map.Map.GetSelectedThings(true);
|
|
|
|
if(selection.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
new FilterSelectedThingsForm(selection, this).ShowDialog();
|
|
}
|
|
|
|
//mxd
|
|
[BeginAction("selectsimilar")]
|
|
public void SelectSimilar()
|
|
{
|
|
ICollection<Thing> selection = General.Map.Map.GetSelectedThings(true);
|
|
|
|
if(selection.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!");
|
|
return;
|
|
}
|
|
|
|
var form = new SelectSimilarElementOptionsPanel();
|
|
if(form.Setup(this)) form.ShowDialog(General.Interface);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|