UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes
MaxED c9f125aade Added Rendering toolbar items to the View menu.
Merged "Toggle models, dynamic lights and fog rendering" and "Toggle Geometry Effects" actions into "Toggle Enhanced Rendering Effects" action.
Removed "Dynamic light size" and "Dynamic light intensity" settings.
Updated documentation ("Rendering toolbar" page).
2016-09-07 15:15:07 +00:00
..
BaseClassicMode.cs Added, Sound Environments mode: sound environments of the same type are now colored using the same color. 2016-05-12 22:35:11 +00:00
BlockMapMode.cs @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1) 2009-08-14 10:45:22 +00:00
BridgeMode.cs Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size. 2016-06-03 20:22:07 +00:00
CeilingAlignMode.cs Fixed, .obj Terrain Importer mode: the mode was not canceled properly after failing to import a model. 2015-04-28 14:22:03 +00:00
CurveLinedefsMode.cs Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2016-04-01 10:49:19 +00:00
DragGeometryMode.cs Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list. 2016-07-02 22:27:20 +00:00
DragLinedefsMode.cs Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably. 2016-05-29 00:38:55 +00:00
DragSectorsMode.cs Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably. 2016-05-29 00:38:55 +00:00
DragThingsMode.cs Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and DONTFLIP sprite rendering flags. Removed the older GLOOME-specific implementation. 2016-07-04 18:25:47 +00:00
DragVerticesMode.cs Rewritten vertex/linedef/sector dragging logic. Now it processes line-line intersections. And handles more corner cases. And has less bugs. Probably. 2016-05-29 00:38:55 +00:00
DrawCurveMode.cs Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split. 2016-06-15 22:02:51 +00:00
DrawEllipseMode.cs Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size. 2016-06-03 20:22:07 +00:00
DrawGeometryMode.cs Fixed: voxels were incorrectly loaded from WADs. 2016-07-17 21:38:29 +00:00
DrawGridMode.cs Changed: "Unable to save the map: there are too many unique sidedefs!" error message now displays info about sidedefs counts before and after sidedef compression. 2016-06-17 20:44:14 +00:00
DrawRectangleMode.cs Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split. 2016-06-15 22:02:51 +00:00
EditSelectionMode.cs On second thought, previous fix should be applied more selectively. 2016-07-07 11:20:28 +00:00
ErrorCheckMode.cs Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2016-04-01 10:49:19 +00:00
FindReplaceMode.cs Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2016-04-01 10:49:19 +00:00
FlatAlignMode.cs Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2016-04-01 10:49:19 +00:00
FloorAlignMode.cs Fixed, .obj Terrain Importer mode: the mode was not canceled properly after failing to import a model. 2015-04-28 14:22:03 +00:00
LinedefsMode.cs Changed: single-sided linedefs with only back sidedef present are now automatically flipped when loading a map. 2016-06-26 22:42:24 +00:00
MakeSectorMode.cs Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). 2016-08-29 10:06:16 +00:00
SectorsMode.cs Added, Visual mode: added support for "Change Floor Brightness to this Brightness" and "Change Ceiling Brightness to this Brightness" Boom actions. 2016-07-20 19:17:31 +00:00
ThingsMode.cs Added Rendering toolbar items to the View menu. 2016-09-07 15:15:07 +00:00
TriangulatorMode.cs Added source for Tag Range plugin 2010-08-30 13:51:24 +00:00
VerticesMode.cs Changed: "Selection Options" window is now resized automatically. 2016-06-20 13:36:10 +00:00