.. |
ColorCollection.cs
|
Added: guidelines color is now configurable.
|
2016-09-26 12:53:50 +00:00 |
ColorSetting.cs
|
Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
|
2016-02-01 22:04:00 +00:00 |
CommentType.cs
|
UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms.
|
2015-07-14 23:34:31 +00:00 |
CustomTextLabel.cs
|
Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
|
2016-04-25 14:48:39 +00:00 |
D3DDevice.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
D3DShader.cs
|
Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
|
2016-02-01 22:04:00 +00:00 |
Display2DShader.cs
|
Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
|
2016-01-14 22:15:54 +00:00 |
FlatQuad.cs
|
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
|
2015-12-28 15:01:53 +00:00 |
FlatVertex.cs
|
Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view.
|
2015-06-24 21:21:19 +00:00 |
ID3DResource.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
IRenderer2D.cs
|
Added "Automap Mode" plugin by Boris Iwansky.
|
2016-06-16 22:05:17 +00:00 |
IRenderer3D.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
PixelColor.cs
|
Added "Apply Directional Shading" mode. It can be used to apply directional colored flat shading to sloped terrain sectors (line and vertex slopes are supported) and sidedefs.
|
2016-11-16 20:31:04 +00:00 |
Plotter.cs
|
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
|
2015-12-28 15:01:53 +00:00 |
Presentation.cs
|
Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button.
|
2016-04-04 22:20:49 +00:00 |
Renderer.cs
|
Added partial "LightMode" MAPINFO property support. Currently only "Standard" and "Doom" light modes are supported.
|
2016-06-19 21:17:46 +00:00 |
Renderer2D.cs
|
Added: minimum grid size is now 0.125 instead of 1.
|
2016-12-27 16:59:20 +03:00 |
Renderer3D.cs
|
Updated, Visual mode: updated FLATSPRITE support to match the current GZDoom implementation.
|
2016-10-04 09:53:38 +00:00 |
RenderLayers.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
RenderModeEnums.cs
|
Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled.
|
2016-07-11 22:13:43 +00:00 |
RenderPasses.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
ShaderManager.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
SurfaceBufferSet.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
SurfaceEntry.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
SurfaceEntryCollection.cs
|
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
|
2014-02-21 14:42:12 +00:00 |
SurfaceManager.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
SurfaceUpdate.cs
|
Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
|
2015-04-14 11:33:57 +00:00 |
TextAlignment.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
TextFont.cs
|
Classic modes: rewritten and optimized some parts of text label rendering logic.
|
2016-03-30 23:25:03 +00:00 |
TextLabel.cs
|
Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
|
2016-07-02 22:27:20 +00:00 |
Things2DShader.cs
|
Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
|
2016-01-14 22:15:54 +00:00 |
ViewMode.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
VisualVertexHandle.cs
|
Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
World3DShader.cs
|
Fixed inability to disable bilinear filtering in Visual mode some users experienced.
|
2016-03-29 14:38:07 +00:00 |
WorldVertex.cs
|
Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view.
|
2015-06-24 21:21:19 +00:00 |