UltimateZoneBuilder/Source/Core/Rendering
MaxED c6b0f38563 Fixed a crash when trying to update a vertex handle geometry.
The editor will fail more gracefully when no D3D device is detected.
In some cases the editor was constantly checking D3D device availability when minimized.
Added more DX-related debug output (only in Debug builds).
2014-09-17 12:46:47 +00:00
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ColorCollection.cs A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
ColorSetting.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
D3DDevice.cs Fixed a crash when trying to update a vertex handle geometry. 2014-09-17 12:46:47 +00:00
D3DShader.cs Classic modes: changed tinting of selected sprites from multiply to modulate. 2014-09-11 21:53:31 +00:00
Display2DShader.cs Classic modes: bilinear filtering was used in full brightness mode regardless of preferences setting. 2013-12-23 09:51:52 +00:00
FlatQuad.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlatVertex.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ID3DResource.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
IRenderer2D.cs Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action. 2014-03-03 09:52:55 +00:00
IRenderer3D.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
PixelColor.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
PixelColorBlock.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Plotter.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Presentation.cs Hints and Draw Settings panels were not removed during map closing/switching, which resulted in duplicate panels. 2014-01-17 13:48:06 +00:00
Renderer.cs Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action. 2014-03-03 09:52:55 +00:00
Renderer2D.cs Classic modes: changed tinting of selected sprites from multiply to modulate. 2014-09-11 21:53:31 +00:00
Renderer3D.cs Fixed a crash when trying to update a vertex handle geometry. 2014-09-17 12:46:47 +00:00
RenderLayers.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
RenderPasses.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ShaderManager.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
SurfaceBufferSet.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceEntry.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceEntryCollection.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
SurfaceManager.cs Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action. 2014-03-03 09:52:55 +00:00
SurfaceUpdate.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextAlignment.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextFont.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
TextLabel.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Things2DShader.cs Sectors, Linedefs, Things, Vertices modes: added "Select Similar" action (available in <Mode name> -> "Select Similar..." menu), which lets you select map elements similar to currently selected ones, based on a set of settings. 2014-05-08 09:24:32 +00:00
ViewMode.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
World3DShader.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
WorldVertex.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00