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Scripting
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Added warnings about possibly invalid resource configurations before starting to edit a map
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2022-09-18 20:54:53 +03:00 |
BitmapImage.cs
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Fix crash when tga image loader succeeds in loading a 0x0 image
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2020-03-19 15:46:04 +01:00 |
CameraTextureImage.cs
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
ColorImage.cs
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Refactor the ImageData load code so that the UI thread requires no locks
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2019-12-29 03:54:12 +01:00 |
ColorMap.cs
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Hotfix for potential crash if COLORMAP or PLAYPAL don't have expected size (#685)
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2022-01-08 10:48:16 +01:00 |
ColormapImage.cs
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Remove DevIL dependency
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2020-01-14 17:25:35 +01:00 |
CvarsCollection.cs
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Improved error message when a CVAR used for actor distance check is not of type int. Fixes #1008
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2024-01-11 12:03:18 +01:00 |
DataLocation.cs
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Added warnings about possibly invalid resource configurations before starting to edit a map
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2022-09-18 20:54:53 +03:00 |
DataLocationList.cs
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Added warnings about possibly invalid resource configurations before starting to edit a map
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2022-09-18 20:54:53 +03:00 |
DataManager.cs
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Do not clear all custom objects if one or more SOC/Lua scripts throws an error
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2023-10-11 00:17:29 +02:00 |
DataReader.cs
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Add SOC parser for custom objects
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2023-10-06 19:23:48 +02:00 |
DirectoryReader.cs
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Fixed a crash when trying to load a voxel that could not be found multiple times. Fixes #1024
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2024-03-03 17:43:22 +01:00 |
DynamicBitmapImage.cs
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Fix black output from visplane explorer
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2020-04-19 14:19:18 +02:00 |
FileImage.cs
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Visual Mode: Fixed problem where UDB-internal sprites were shown with a wrong offset
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2023-08-02 20:39:28 +02:00 |
FlatImage.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
HiResImage.cs
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Fixed an issue where hires replacement sprites did not have the correct offset. Fixes #939.
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2023-08-05 13:14:04 +02:00 |
ImageData.cs
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Fixed an issue where sprite offsets defined in TEXTURES were not used
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2023-07-29 13:32:42 +02:00 |
ImageDataFormat.cs
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Fix crash when tga image loader succeeds in loading a 0x0 image
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2020-03-19 15:46:04 +01:00 |
ImageLoadState.cs
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Remove explicit image unloading and fix previews
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2019-12-29 22:59:57 +01:00 |
PatchNames.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
PK3FileImage.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
PK3Reader.cs
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Fixed a crash when trying to load a voxel that could not be found multiple times. Fixes #1024
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2024-03-03 17:43:22 +01:00 |
PK3StructuredReader.cs
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Add SOC parser for custom objects
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2023-10-06 19:23:48 +02:00 |
Playpal.cs
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Hotfix for potential crash if COLORMAP or PLAYPAL don't have expected size (#685)
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2022-01-08 10:48:16 +01:00 |
ResourceImage.cs
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Sound Propagation Mode: added sound leak finder (#944)
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2023-08-13 21:19:25 +02:00 |
SimpleTextureImage.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
SpriteImage.cs
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Fixed an issue where sprite offsets defined in TEXTURES were not used
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2023-07-29 13:32:42 +02:00 |
TextureImage.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
TexturePatch.cs
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Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561
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2021-05-16 16:47:42 +02:00 |
TEXTURESImage.cs
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Fixed an issue where sprite offsets defined in TEXTURES were not used
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2023-07-29 13:32:42 +02:00 |
UnknownImage.cs
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Fix crash when tga image loader succeeds in loading a 0x0 image
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2020-03-19 15:46:04 +01:00 |
VoxelImage.cs
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LoadImage should not be virtual
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2020-01-12 21:12:56 +01:00 |
WADReader.cs
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Small cleanup
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2024-02-10 18:44:52 +01:00 |