UltimateZoneBuilder/Source/Core/GZBuilder/Controls
2014-08-05 11:03:55 +00:00
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AngleControl.cs Thing Edit forms: angle/pitch/roll change events were triggered twice when changing a value. 2014-05-02 11:37:37 +00:00
AngleControl.Designer.cs New angle control logic was behaving incorrectly in some cases. 2013-12-04 13:27:34 +00:00
AngleControl.resx New angle control logic was behaving incorrectly in some cases. 2013-12-04 13:27:34 +00:00
ColorFieldsControl.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ColorFieldsControl.Designer.cs Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. 2013-09-11 08:49:45 +00:00
ColorFieldsControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
CustomLinedefColorProperties.cs Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
CustomLinedefColorProperties.designer.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
CustomLinedefColorProperties.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
CustomLinedefColorsControl.cs Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
CustomLinedefColorsControl.designer.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
CustomLinedefColorsControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
IconListBox.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
MultiSelectTreeview.cs A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
PairedFieldsControl.cs Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00
PairedFieldsControl.Designer.cs Thing Info panel, Linedef info panel: tag labels are now displayed for action arguments. 2014-01-16 13:08:41 +00:00
PairedFieldsControl.resx Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
PairedFloatControl.cs Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
PairedFloatControl.Designer.cs Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
PairedFloatControl.resx Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
PairedIntControl.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
PairedIntControl.Designer.cs Thing Info panel, Linedef info panel: tag labels are now displayed for action arguments. 2014-01-16 13:08:41 +00:00
PairedIntControl.resx Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
TagSelector.cs Sector, Linedef, Thing Edit forms: when several map elements are selected, you can set a tag range by entering "++N" or "--N" as a tag. 2014-08-05 11:03:55 +00:00
TagSelector.Designer.cs Added "Reset" button to Tag selector control. 2014-07-18 10:50:31 +00:00
TagSelector.resx Added "Reset" button to Tag selector control. 2014-07-18 10:50:31 +00:00