UltimateZoneBuilder/Source/Core/GZBuilder/Controls
MaxED bd56f1db22 Fixed, Sector Edit window, UDMF: sector brightness was applied twice.
Fixed, Tags selector, UDMF: tags from sector with the longest array of tags was applied to sectors with shorter arrays of tags.
Fixed, Draw Settings panel: sidedef texture overrides were not applied when "Auto-clear sidedef textures" setting was enabled.
Added, Thing Edit window, UDMF: added "Show user-added custom fields only" checkbox.
2016-02-07 23:04:20 +00:00
..
AngleControl.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
AngleControl.Designer.cs Fixed: some controls had inconsistent auto-scaling mode. 2014-12-24 18:32:24 +00:00
AngleControl.resx New angle control logic was behaving incorrectly in some cases. 2013-12-04 13:27:34 +00:00
ColorFieldsControl.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
ColorFieldsControl.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ColorFieldsControl.resx Fixed: some controls had inconsistent auto-scaling mode. 2014-12-24 18:32:24 +00:00
MultiSelectTreeview.cs Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
PairedFieldsControl.cs Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
PairedFieldsControl.Designer.cs High-DPI: fixed alignment issues in Sector, Thing, Linedef and Vertex Edit Forms, also in Open Map Options and Map Options Forms. 2015-01-05 14:56:44 +00:00
PairedFieldsControl.resx Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
PairedFloatControl.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
PairedFloatControl.Designer.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
PairedFloatControl.resx Model rendering (all modes): UDMF scale, pitch and roll are now displayed. 2014-04-30 10:01:22 +00:00
PairedIntControl.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
PairedIntControl.Designer.cs High-DPI: fixed alignment issues in Sector, Thing, Linedef and Vertex Edit Forms, also in Open Map Options and Map Options Forms. 2015-01-05 14:56:44 +00:00
PairedIntControl.resx Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
TagSelector.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
TagSelector.Designer.cs Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
TagSelector.resx UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels. 2015-07-27 21:35:42 +00:00
TagsSelector.cs Fixed, Sector Edit window, UDMF: sector brightness was applied twice. 2016-02-07 23:04:20 +00:00
TagsSelector.Designer.cs Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
TagsSelector.resx Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00