UltimateZoneBuilder/Source/Core/VisualModes
MaxED 786caf3b34 ZDoom_ACS.cfg: added "DropInventory" function definition.
Visual mode: vertex handle size is now updated after closing the Preferences form.
2014-09-20 22:05:23 +00:00
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IVisualPickable.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VisualBlockEntry.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VisualBlockMap.cs Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
VisualCamera.cs Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode. 2014-02-10 09:26:13 +00:00
VisualGeometry.cs Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works when used on sides of a 3d floor. 2014-09-18 22:06:35 +00:00
VisualMode.cs ZDoom_ACS.cfg: added "DropInventory" function definition. 2014-09-20 22:05:23 +00:00
VisualPickResult.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VisualSector.cs Fixed a crash when trying to update a vertex handle geometry. 2014-09-17 12:46:47 +00:00
VisualThing.cs A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
VisualVertex.cs Preferences: added "Vertex scale (3D)" preference, renamed "Vertex scale factor" to "Vertex scale (2D)". 2014-09-16 08:51:27 +00:00