..
BaseClassicMode.cs
Sector Edit form now works in realtime mode in Doom/Hexen map formats.
2013-07-09 11:29:10 +00:00
BlockMapMode.cs
@ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1)
2009-08-14 10:45:22 +00:00
BridgeMode.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
BrightnessMode.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
CeilingAlignMode.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
CurveLinedefsMode.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
DragGeometryMode.cs
Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
2013-04-11 09:27:16 +00:00
DragLinedefsMode.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
DragSectorsMode.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
DragThingsMode.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
DragVerticesMode.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
DrawCurveMode.cs
DECORATE: fixed parsing error when whole "States" block is on one line.
2013-04-15 10:54:55 +00:00
DrawEllipseMode.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
DrawGeometryMode.cs
DECORATE: fixed parsing error when whole "States" block is on one line.
2013-04-15 10:54:55 +00:00
DrawRectangleMode.cs
DECORATE: fixed parsing error when whole "States" block is on one line.
2013-04-15 10:54:55 +00:00
EditSelectionMode.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
ErrorCheckMode.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
FindReplaceMode.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
FlatAlignMode.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
FloorAlignMode.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
LinedefsMode.cs
Sector Edit form now works in realtime mode in Doom/Hexen map formats.
2013-07-09 11:29:10 +00:00
MakeSectorMode.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
SectorsMode.cs
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
SnapVerticesMode.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
ThingsMode.cs
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
TriangulatorMode.cs
Added source for Tag Range plugin
2010-08-30 13:51:24 +00:00
VerticesMode.cs
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00