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AllTexturesSet.cs
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2017-01-15 00:35:40 +02:00
ArgumentInfo.cs
Added string support for spotlight colors
2018-02-04 05:16:52 +02:00
CompilerInfo.cs
Implemented alternate fix for Linux paths (to-do: add case-insensitive hack later)
2019-12-14 23:43:20 +02:00
ConfigurationInfo.cs
Added option to enter additional parameters when testing a map. Resolves #646
2021-12-14 18:15:23 +01:00
DefinedTextureSet.cs
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2017-01-15 00:35:40 +02:00
EnumItem.cs
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2017-01-15 00:35:40 +02:00
EnumList.cs
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2017-01-15 00:35:40 +02:00
ExternalCommandSettings.cs
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
FlagTranslation.cs
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2017-01-15 00:35:40 +02:00
GameConfiguration.cs
Fixed typos introduced in 78ded20481
.
2022-01-29 18:59:24 +01:00
GameType.cs
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2017-01-15 00:35:40 +02:00
GeneralizedBit.cs
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2017-01-15 00:35:40 +02:00
GeneralizedCategory.cs
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2017-01-15 00:35:40 +02:00
GeneralizedOption.cs
Fixed a bug with generalized options introduced in ea37ed1
2021-09-05 16:42:27 +02:00
IFilledTextureSet.cs
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2017-01-15 00:35:40 +02:00
INumberedTitle.cs
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2017-01-15 00:35:40 +02:00
LinedefActionCategory.cs
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2017-01-15 00:35:40 +02:00
LinedefActionInfo.cs
Missing/Unused Textures checks cover floor to lowest, next higher & highest ( #608 )
2021-09-03 18:31:36 +02:00
LinedefActivateInfo.cs
Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
2021-03-22 10:41:21 +01:00
MapLumpInfo.cs
Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type
2017-02-14 20:27:10 +02:00
MatchingTextureSet.cs
Texture sets now work with textures from a directory or PK3/PK7 (it matches against the short 8 character name)
2020-06-04 16:16:09 +02:00
NodebuilderInfo.cs
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2017-01-15 00:35:40 +02:00
PasteOptions.cs
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2017-01-15 00:35:40 +02:00
ProgramConfiguration.cs
Vertex rendering options ( #701 )
2022-02-06 12:19:03 +01:00
ResourceTextureSet.cs
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2017-01-15 00:35:40 +02:00
ScriptConfiguration.cs
DECALDEF: fixed a bug where the drop down list of available decals was empty. Fixes #678
2021-12-26 13:11:00 +01:00
ScriptDocumentSettings.cs
Add map scripting capabilities to UDB ( #656 )
2021-11-28 14:00:24 +01:00
SectorEffectData.cs
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2017-01-15 00:35:40 +02:00
SectorEffectInfo.cs
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2017-01-15 00:35:40 +02:00
SkillInfo.cs
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2017-01-15 00:35:40 +02:00
StaticLimits.cs
VPO limit configurable for Visplane Explorer ( #546 )
2021-04-08 21:41:40 +02:00
TagType.cs
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2017-01-15 00:35:40 +02:00
TextureSet.cs
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2017-01-15 00:35:40 +02:00
ThingCategory.cs
Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
2017-03-09 19:09:08 +02:00
ThingsFlagsCompare.cs
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2017-01-15 00:35:40 +02:00
ThingTypeInfo.cs
Game configurations: added ability to show certain UDMF fields on specific thing types only
2022-01-27 19:34:28 +01:00
UniversalFieldInfo.cs
Game configurations: added ability to show certain UDMF fields on specific thing types only
2022-01-27 19:34:28 +01:00