UltimateZoneBuilder/Source/Core/GZBuilder/Data
MaxED dfdcaaf696 MODELDEF support: model frame number is now taken into account when loading MD3 models.
MODELDEF support: model frame number / frame name are now taken into account when loading MD2 models.
Compiling: changed the way /LARGEADDRESSAWARE flag is applied so it works when building using VS and batch files.
2015-11-17 12:22:49 +00:00
..
BoundingBox.cs Added, Visual mode: translucent/additive geometry is now rendered properly. 2015-09-27 21:09:14 +00:00
DynamicLight.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
EngineInfo.cs Fixed, Game Configurations window: fixed a crash when manually entering test engine name then choosing it's location. 2015-03-24 14:21:38 +00:00
GameType.cs Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
GlowingFlatData.cs Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
LinedefColorPreset.cs Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI. 2015-07-30 23:48:16 +00:00
LinksCollector.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
MapInfo.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ModelData.cs MODELDEF support: model frame number is now taken into account when loading MD3 models. 2015-11-17 12:22:49 +00:00
ModelLoadState.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ScriptItem.cs UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins. 2015-07-28 15:04:21 +00:00
SharpCompressHelper.cs Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
TextureData.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ThingCopyData.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00