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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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dfdcaaf696
MODELDEF support: model frame number / frame name are now taken into account when loading MD2 models. Compiling: changed the way /LARGEADDRESSAWARE flag is applied so it works when building using VS and batch files. |
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.. | ||
BoundingBox.cs | ||
DynamicLight.cs | ||
EngineInfo.cs | ||
GameType.cs | ||
GlowingFlatData.cs | ||
LinedefColorPreset.cs | ||
LinksCollector.cs | ||
MapInfo.cs | ||
ModelData.cs | ||
ModelLoadState.cs | ||
ScriptItem.cs | ||
SharpCompressHelper.cs | ||
TextureData.cs | ||
ThingCopyData.cs |