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Actions
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Fixed, Visual mode: double-sided middle texture highlighting transparency check didn't take TEXTURES scaling into account.
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2015-09-01 19:44:03 +00:00 |
Compilers
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Fixed, Script Editor: in some cases includes list was not updated before trying to compile the script leading to compilation failure.
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2015-11-13 21:42:41 +00:00 |
Config
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Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
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2015-10-23 12:01:27 +00:00 |
Controls
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Fixed, Visual mode, UDMF: incorrect texture name was copied when using "Copy Texture" action when copying a texture stored in a folder resource when "Use long texture names" settings was enabled.
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2015-11-17 17:50:56 +00:00 |
Data
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Fixed, Visual mode, UDMF: incorrect texture name was copied when using "Copy Texture" action when copying a texture stored in a folder resource when "Use long texture names" settings was enabled.
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2015-11-17 17:50:56 +00:00 |
Editing
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Fixed, Visual mode: fixed a crash when undoing 3d floor creation.
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2015-11-08 20:20:46 +00:00 |
General
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Fixed, Script Editor: in some cases includes list was not updated before trying to compile the script leading to compilation failure.
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2015-11-13 21:42:41 +00:00 |
Geometry
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Removed "Paste Properties Options" action.
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2015-10-09 12:38:12 +00:00 |
GZBuilder
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MODELDEF support: model frame number is now taken into account when loading MD3 models.
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2015-11-17 12:22:49 +00:00 |
IO
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Removed "Paste Properties Options" action.
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2015-10-09 12:38:12 +00:00 |
Map
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Fixed: in some cases the editor was unable to determine which sector a Thing is located in when such thing was placed on top of a linedef between 2 rectangular sectors.
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2015-11-11 22:22:21 +00:00 |
Plugins
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Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled.
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2015-10-09 21:57:32 +00:00 |
Properties
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Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled.
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2015-10-09 21:57:32 +00:00 |
Rendering
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Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
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2015-10-21 13:35:42 +00:00 |
Resources
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Visual mode: noticeable performance boost (rendering now works ~40% faster).
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2015-10-02 14:47:34 +00:00 |
Types
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UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins.
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2015-07-28 15:04:21 +00:00 |
VisualModes
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Fixed, Visual mode: size override thing argument types were not taken into account when creating thing bounding box geometry.
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2015-10-28 12:08:36 +00:00 |
Windows
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Fixed, Visual mode, UDMF: incorrect texture name was copied when using "Copy Texture" action when copying a texture stored in a folder resource when "Use long texture names" settings was enabled.
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2015-11-17 17:50:56 +00:00 |
ZDoom
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"Fixed", DECORATE parser: looks like treating missing parent class as an error was way too overwhelming to some users, so parsing is no longer aborted and a warning is added instead of an error.
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2015-09-28 19:49:15 +00:00 |
app.manifest
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Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
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2015-01-08 15:01:57 +00:00 |
Builder.csproj
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MODELDEF support: model frame number is now taken into account when loading MD3 models.
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2015-11-17 12:22:49 +00:00 |
Builder.sln
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Removed UDMFControls plugin.
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2013-08-10 11:28:51 +00:00 |