UltimateZoneBuilder/Source/Core/GZBuilder/Data
MaxED 6b62b4f3d2 Added multiple engine support for any game configuration.
Floor and ceiling textures are now moved more predictably by arrow keys in GZDoom Visual mode.
Walls texture coordinates are always rounded when moved by arrow keys in Visual modes.
Linedef info panel: relative UDMF light values are now shown like this: 16 (128), which means "UDMF light value" ("total surface brightness (UDMF light value + sector brightness)")
Player is now spawned at camera height when testing from current location in Visual modes.
Focus is now properly restored after testing from current location in Visual modes.
Updated Heretic_sectors.cfg and Heretic_things.cfg as described here: http://www.doombuilder.com/forums/viewtopic.php?f=11&t=357
Changed sprites of artifacts in Hexen_things.cfg to proper ones.
Renamed Skulltag configs to Zandronum
2012-11-02 23:11:38 +00:00
..
BoundingBox.cs Removed some unused functions. 2012-07-10 14:14:53 +00:00
EngineInfo.cs Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
GameType.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
GZDoomLight.cs Removed some unused functions. 2012-07-10 14:14:53 +00:00
LinksCollector.cs Event lines are now shown for ActorMover. 2012-09-26 00:04:17 +00:00
MapInfo.cs Removed some unused functions. 2012-07-10 14:14:53 +00:00
ModelDefEntry.cs GZDoom Builder 1.12a: 2012-07-28 20:36:28 +00:00
ScriptItem.cs GZDoom Builder 1.11a: 2012-07-16 09:45:21 +00:00
ScriptType.cs GZDoom Builder 1.11a: 2012-07-16 09:45:21 +00:00
SharpCompressHelper.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
TextureData.cs Added PCX image format support. 2012-06-03 23:36:53 +00:00
ThingBoundingBox.cs Removed some unused functions. 2012-07-10 14:14:53 +00:00
ThingCopyData.cs Event lines are now shown for ActorMover. 2012-09-26 00:04:17 +00:00