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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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283c6c2272
Visual mode: fog distance calculation is now much closer to GZDoom one. Visual mode: thing brightness calculation when a thing is affected by floor glow is now much closer to GZDoom one. Linedef edit window, UDMF: added "Reset front/back brightness" buttons. Sector edit window, UDMF: added "Reset ceiling/floor brightness" buttons. Internal, Visual mode, Things mode: persistent event lines are now updated only when map objects are changed instead of doing it on every display redraw. Internal: improved Dictionary lookup times when using map objects and textures as keys. Internal: added "Release + Profiler" solution configuration. Updated ZDoom_ACS.cfg (Warp).
15 lines
365 B
C#
15 lines
365 B
C#
using CodeImp.DoomBuilder.Rendering;
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namespace CodeImp.DoomBuilder.GZBuilder.Data
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{
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public class GlowingFlatData
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{
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public PixelColor Color;
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public int Height;
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public int Brightness = 255;
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public bool Fullbright;
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public bool Fullblack; // GLOOME only
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public bool Subtractive; // GLOOME only
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public bool CalculateTextureColor;
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}
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}
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