UltimateZoneBuilder/Source/Core/GZBuilder/Data
2016-04-27 09:13:07 +00:00
..
BoundingBox.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
DynamicLight.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
EngineInfo.cs Fixed, Game configurations window: new test engine entry was still added when pressing "New Test Engine" button, then canceling the browse dialog. 2016-04-26 22:28:03 +00:00
GameType.cs Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
GlowingFlatData.cs Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
LinedefColorPreset.cs Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI. 2015-07-30 23:48:16 +00:00
LinksCollector.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
MapInfo.cs Added, Sector Edit window, UDMF: added UI for sector damage-realted properties. 2016-02-22 12:33:19 +00:00
ModelData.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
ModelLoadState.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ScriptItem.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
SharpCompressHelper.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
SkyboxInfo.cs Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
ThingCopyData.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00