using CodeImp.DoomBuilder.Rendering; namespace CodeImp.DoomBuilder.GZBuilder.Data { public class GlowingFlatData { public PixelColor Color; public int Height; public int Brightness = 255; public bool Fullbright; public bool Fullblack; // GLOOME only public bool Subtractive; // GLOOME only public bool CalculateTextureColor; } }