UltimateZoneBuilder/Source/Core/Config
2022-05-14 17:10:49 +02:00
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AllTexturesSet.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
ArgumentInfo.cs Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
CompilerInfo.cs Implemented alternate fix for Linux paths (to-do: add case-insensitive hack later) 2019-12-14 23:43:20 +02:00
ConfigurationInfo.cs Added option to enter additional parameters when testing a map. Resolves #646 2021-12-14 18:15:23 +01:00
DefinedTextureSet.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EnumItem.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
EnumList.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ExternalCommandSettings.cs Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
FlagTranslation.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GameConfiguration.cs Fixed typos introduced in 78ded20481. 2022-01-29 18:59:24 +01:00
GameType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GeneralizedBit.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GeneralizedCategory.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GeneralizedOption.cs Fixed a bug with generalized options introduced in ea37ed1 2021-09-05 16:42:27 +02:00
IFilledTextureSet.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
INumberedTitle.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LinedefActionCategory.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LinedefActionInfo.cs Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608) 2021-09-03 18:31:36 +02:00
LinedefActivateInfo.cs Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288 2021-03-22 10:41:21 +01:00
MapLumpInfo.cs Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type 2017-02-14 20:27:10 +02:00
MatchingTextureSet.cs Texture sets now work with textures from a directory or PK3/PK7 (it matches against the short 8 character name) 2020-06-04 16:16:09 +02:00
NodebuilderInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PasteOptions.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ProgramConfiguration.cs Vertex rendering options (#701) 2022-02-06 12:19:03 +01:00
ResourceTextureSet.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
ScriptConfiguration.cs DECALDEF: fixed a bug where the drop down list of available decals was empty. Fixes #678 2021-12-26 13:11:00 +01:00
ScriptDocumentSettings.cs Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
SectorEffectData.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorEffectInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SkillInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
StaticLimits.cs VPO limit configurable for Visplane Explorer (#546) 2021-04-08 21:41:40 +02:00
TagType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextureSet.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingCategory.cs Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors 2017-03-09 19:09:08 +02:00
ThingsFlagsCompare.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingTypeInfo.cs DECORATE/ZScript: fixed an issue where setting the thing category using the editor key didn't work for replaced actors. Fixes #729 2022-05-14 17:10:49 +02:00
UniversalFieldInfo.cs Game configurations: added ability to show certain UDMF fields on specific thing types only 2022-01-27 19:34:28 +01:00