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AllTexturesSet.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
ArgumentInfo.cs
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Added string support for spotlight colors
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2018-02-04 05:16:52 +02:00 |
CompilerInfo.cs
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Implemented alternate fix for Linux paths (to-do: add case-insensitive hack later)
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2019-12-14 23:43:20 +02:00 |
ConfigurationInfo.cs
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Added option to enter additional parameters when testing a map. Resolves #646
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2021-12-14 18:15:23 +01:00 |
DefinedTextureSet.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
EnumItem.cs
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2017-01-15 00:35:40 +02:00 |
EnumList.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ExternalCommandSettings.cs
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
FlagTranslation.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
GameConfiguration.cs
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Fixed typos introduced in 78ded20481 .
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2022-01-29 18:59:24 +01:00 |
GameType.cs
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2017-01-15 00:35:40 +02:00 |
GeneralizedBit.cs
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2017-01-15 00:35:40 +02:00 |
GeneralizedCategory.cs
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2017-01-15 00:35:40 +02:00 |
GeneralizedOption.cs
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Fixed a bug with generalized options introduced in ea37ed1
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2021-09-05 16:42:27 +02:00 |
IFilledTextureSet.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
INumberedTitle.cs
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2017-01-15 00:35:40 +02:00 |
LinedefActionCategory.cs
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2017-01-15 00:35:40 +02:00 |
LinedefActionInfo.cs
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
LinedefActivateInfo.cs
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Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
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2021-03-22 10:41:21 +01:00 |
MapLumpInfo.cs
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Fixed: 'forbidden' lumps are not supposed to count towards matching while detecting map type
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2017-02-14 20:27:10 +02:00 |
MatchingTextureSet.cs
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Texture sets now work with textures from a directory or PK3/PK7 (it matches against the short 8 character name)
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2020-06-04 16:16:09 +02:00 |
NodebuilderInfo.cs
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2017-01-15 00:35:40 +02:00 |
PasteOptions.cs
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2017-01-15 00:35:40 +02:00 |
ProgramConfiguration.cs
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Vertex rendering options (#701)
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2022-02-06 12:19:03 +01:00 |
ResourceTextureSet.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
ScriptConfiguration.cs
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DECALDEF: fixed a bug where the drop down list of available decals was empty. Fixes #678
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2021-12-26 13:11:00 +01:00 |
ScriptDocumentSettings.cs
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Add map scripting capabilities to UDB (#656)
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2021-11-28 14:00:24 +01:00 |
SectorEffectData.cs
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2017-01-15 00:35:40 +02:00 |
SectorEffectInfo.cs
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2017-01-15 00:35:40 +02:00 |
SkillInfo.cs
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2017-01-15 00:35:40 +02:00 |
StaticLimits.cs
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VPO limit configurable for Visplane Explorer (#546)
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2021-04-08 21:41:40 +02:00 |
TagType.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TextureSet.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ThingCategory.cs
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Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
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2017-03-09 19:09:08 +02:00 |
ThingsFlagsCompare.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ThingTypeInfo.cs
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DECORATE/ZScript: fixed an issue where setting the thing category using the editor key didn't work for replaced actors. Fixes #729
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2022-05-14 17:10:49 +02:00 |
UniversalFieldInfo.cs
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Game configurations: added ability to show certain UDMF fields on specific thing types only
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2022-01-27 19:34:28 +01:00 |