UltimateZoneBuilder/Source/Core
MaxED a94829b78e Added "Use long texture names" check-box to Map Options and Open Map Options windows.
Resource List Editor: not existing resources are now shown using different color. 
Map Options, Open Map Options, Game Configurations windows: a warning is now shown when a map resource doesn't exist.
Some minor fixes to Resource List Editor's context menu.
Updated ZDoom_DECORATE.cfg.
2014-12-16 09:01:52 +00:00
..
Actions Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
Compilers Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
Config Added AngleByteHandler (type 22). 2014-12-08 21:06:08 +00:00
Controls Added "Use long texture names" check-box to Map Options and Open Map Options windows. 2014-12-16 09:01:52 +00:00
Data Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
Editing Import Wavefront .obj as Terrain mode now works in all map formats. 2014-12-10 21:11:56 +00:00
General Several items can now be selected at once in Resource List Editor. 2014-12-12 13:21:52 +00:00
Geometry Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
GZBuilder Rendering: MODELDEF "offset" property is now supported. 2014-12-11 12:55:35 +00:00
IO Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
Map Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
Plugins Draw modes: linedef length labels no longer overlap linedefs. 2014-11-12 11:22:14 +00:00
Properties Several items can now be selected at once in Resource List Editor. 2014-12-12 13:21:52 +00:00
Rendering Rendering: MODELDEF "offset" property is now supported. 2014-12-11 12:55:35 +00:00
Resources Several items can now be selected at once in Resource List Editor. 2014-12-12 13:21:52 +00:00
Types Added AngleByteHandler (type 22). 2014-12-08 21:06:08 +00:00
VisualModes Fixed, Rendering: MODELDEF RollOffset, AngleOffset, Scale and ZOffset properties were applied incorrectly. 2014-12-10 22:50:16 +00:00
Windows Added "Use long texture names" check-box to Map Options and Open Map Options windows. 2014-12-16 09:01:52 +00:00
ZDoom Fixed, Rendering: MODELDEF RollOffset, AngleOffset, Scale and ZOffset properties were applied incorrectly. 2014-12-10 22:50:16 +00:00
Builder.csproj Several items can now be selected at once in Resource List Editor. 2014-12-12 13:21:52 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00