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BaseVisualGeometrySector.cs
When auto-aligning textures on floors/ceilings they can be scaled independently on slope type
2020-04-04 18:03:40 +02:00
BaseVisualGeometrySidedef.cs
Load images when they accessed
2020-01-12 23:10:57 +01:00
BaseVisualMode.cs
Merge branch 'master' into visual-slope2
2020-04-04 13:12:20 +02:00
BaseVisualSector.cs
- Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309 .
2019-11-01 17:23:41 +01:00
BaseVisualThing.cs
Load images when they accessed
2020-01-12 23:10:57 +01:00
BaseVisualVertex.cs
Added paint selecting to visual mode (PR#248 by biwa)
2019-01-19 09:56:13 +02:00
Effect3DFloor.cs
Fixed: color_absolute is not actually in GZDoom
2017-02-02 07:34:29 +02:00
EffectBrightnessLevel.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
EffectCopySlope.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
EffectGlowingFlat.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
EffectLineSlope.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
EffectPlaneCopySlope.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
EffectThingLineSlope.cs
- Fixed several issues where slopes were not shown correctly in visual mode
2019-10-06 21:56:55 +02:00
EffectThingSlope.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
EffectThingVertexSlope.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
EffectTransferCeilingBrightness.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
EffectTransferFloorBrightness.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
EffectUDMFVertexOffset.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
IVisualEventReceiver.cs
Added paint selecting to visual mode (PR#248 by biwa)
2019-01-19 09:56:13 +02:00
NullVisualEventReceiver.cs
Added paint selecting to visual mode (PR#248 by biwa)
2019-01-19 09:56:13 +02:00
SectorData.cs
- Fixed several issues where slopes were not shown correctly in visual mode
2019-10-06 21:56:55 +02:00
SectorEffect.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
SectorLevel.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
SectorLevelComparer.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
SectorLevelType.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
TexturePlane.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
ThingData.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
VertexData.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
VisualActionResult.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
VisualCeiling.cs
When auto-aligning textures on floors/ceilings they can be scaled independently on slope type
2020-04-04 18:03:40 +02:00
VisualFloor.cs
When auto-aligning textures on floors/ceilings they can be scaled independently on slope type
2020-04-04 18:03:40 +02:00
VisualFogBoundary.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
VisualLower.cs
Fixed display and auto-align issues when using hires texture replacements with local scaling
2020-04-02 22:46:40 +02:00
VisualMiddle3D.cs
Fixed display and auto-align issues when using hires texture replacements with local scaling
2020-04-02 22:46:40 +02:00
VisualMiddleBack.cs
Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667)
2017-03-07 03:06:15 +02:00
VisualMiddleDouble.cs
Fixed display and auto-align issues when using hires texture replacements with local scaling
2020-04-02 22:46:40 +02:00
VisualMiddleSingle.cs
Fixed display and auto-align issues when using hires texture replacements with local scaling
2020-04-02 22:46:40 +02:00
VisualSidedefParts.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
VisualSidedefSlope.cs
The raisesectortonearest and lowersectortonearest now work with visual slope handles
2020-03-19 16:16:08 +01:00
VisualUpper.cs
Fixed display and auto-align issues when using hires texture replacements with local scaling
2020-04-02 22:46:40 +02:00
WallPolygon.cs
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00