UltimateZoneBuilder/Source/Core/Config/UniversalFieldInfo.cs
MaxED 7d3a0c779d Changed, Game configurations: "default" property is no longer mandatory for universal field definitions.
Fixed, Game Configurations window: map resources were not marked for reloading after pasting resources to currently used game configuration.
Fixed, Game configurations: "Platform Generic Change" action's arg2 value must be in octics.
2016-11-14 10:22:24 +00:00

125 lines
3.3 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Types;
#endregion
namespace CodeImp.DoomBuilder.Config
{
public class UniversalFieldInfo : IComparable<UniversalFieldInfo>
{
#region ================== Constants
#endregion
#region ================== Variables
// Properties
private string name;
private int type;
private object defaultvalue;
private EnumList enumlist;
#endregion
#region ================== Properties
public string Name { get { return name; } }
public int Type { get { return type; } }
public object Default { get { return defaultvalue; } }
public EnumList Enum { get { return enumlist; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
internal UniversalFieldInfo(string path, string name, string configname, Configuration cfg, IDictionary<string, EnumList> enums)
{
string setting = "universalfields." + path + "." + name;
// Initialize
this.name = name.ToLowerInvariant();
// Read type
this.type = cfg.ReadSetting(setting + ".type", int.MinValue);
this.defaultvalue = cfg.ReadSettingObject(setting + ".default", null);
//mxd. Check type
if(this.type == int.MinValue)
{
General.ErrorLogger.Add(ErrorType.Warning, "No type is defined for universal field \"" + name + "\" defined in \"" + configname + "\". Integer type will be used.");
this.type = (int)UniversalType.Integer;
}
TypeHandler th = General.Types.GetFieldHandler(this);
if(th is NullHandler)
{
General.ErrorLogger.Add(ErrorType.Warning, "Universal field \"" + name + "\" defined in \"" + configname + "\" has unknown type " + this.type + ". String type will be used instead.");
this.type = (int)UniversalType.String;
if(this.defaultvalue == null) this.defaultvalue = "";
}
//mxd. Default value is missing? Get it from typehandler
if(this.defaultvalue == null) this.defaultvalue = th.GetDefaultValue();
// Read enum
object enumsetting = cfg.ReadSettingObject(setting + ".enum", null);
if(enumsetting != null)
{
// Reference to existing enums list?
if(enumsetting is string)
{
// Link to it
enumlist = enums[enumsetting.ToString()];
}
else if(enumsetting is IDictionary)
{
// Make list
enumlist = new EnumList(enumsetting as IDictionary);
}
}
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
// This presents the item as string
public override string ToString()
{
return name;
}
// This compares against another field
public int CompareTo(UniversalFieldInfo other)
{
return string.Compare(this.name, other.name);
}
#endregion
}
}