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Color3.cs
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
Color4.cs
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
ColorCollection.cs
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
ColorSetting.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
CommentType.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
CustomTextLabel.cs
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
FlatQuad.cs
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- rename classes with D3D in them
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2019-08-09 23:22:16 +02:00 |
FlatVertex.cs
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- add BuilderNative library that does the actual rendering
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2019-08-09 06:18:08 +02:00 |
IndexBuffer.cs
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
IRenderer2D.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
IRenderer3D.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
IRenderResource.cs
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- rename classes with D3D in them
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2019-08-09 23:22:16 +02:00 |
Matrix.cs
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- fix vertex array object binding bug
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2019-08-12 08:33:40 +02:00 |
Mesh.cs
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
PixelColor.cs
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- fix vertex array object binding bug
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2019-08-12 08:33:40 +02:00 |
Plotter.cs
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Grid rotation and alignment functionality (PR#252 by Volte)
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2019-01-14 20:07:08 +02:00 |
Presentation.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
RenderDevice.cs
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
Renderer.cs
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- rename classes with D3D in them
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2019-08-09 23:22:16 +02:00 |
Renderer2D.cs
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
Renderer3D.cs
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
RenderLayers.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
RenderModeEnums.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
RenderPasses.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ShaderManager.cs
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- Hook up texture creation and binding
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2019-08-14 13:51:05 +02:00 |
SurfaceBufferSet.cs
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- remove SlimDX.Direct3D9 namespace
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2019-08-08 03:51:21 +02:00 |
SurfaceEntry.cs
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Added UDMF desaturation preview in classic modes
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2018-04-10 20:54:57 +03:00 |
SurfaceEntryCollection.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SurfaceManager.cs
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
SurfaceUpdate.cs
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Added UDMF desaturation preview in classic modes
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2018-04-10 20:54:57 +03:00 |
TextAlignment.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TextFont.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TextLabel.cs
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
Texture.cs
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
Vector2.cs
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
Vector3.cs
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
Vector4.cs
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
VertexBuffer.cs
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
VertexDeclaration.cs
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- add RenderDevice bindings
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2019-08-10 00:46:51 +02:00 |
ViewMode.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
VisualVertexHandle.cs
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
WorldVertex.cs
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- add BuilderNative library that does the actual rendering
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2019-08-09 06:18:08 +02:00 |