UltimateZoneBuilder/Source/Core/Rendering
2019-08-15 02:52:21 +02:00
..
Color3.cs - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
Color4.cs - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
ColorCollection.cs - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
ColorSetting.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CommentType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CustomTextLabel.cs - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
FlatQuad.cs - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
FlatVertex.cs - add BuilderNative library that does the actual rendering 2019-08-09 06:18:08 +02:00
IndexBuffer.cs - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
IRenderer2D.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IRenderer3D.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IRenderResource.cs - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
Matrix.cs - fix vertex array object binding bug 2019-08-12 08:33:40 +02:00
Mesh.cs - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
PixelColor.cs - fix vertex array object binding bug 2019-08-12 08:33:40 +02:00
Plotter.cs Grid rotation and alignment functionality (PR#252 by Volte) 2019-01-14 20:07:08 +02:00
Presentation.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
RenderDevice.cs - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
Renderer.cs - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
Renderer2D.cs - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
Renderer3D.cs - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
RenderLayers.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
RenderModeEnums.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
RenderPasses.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ShaderManager.cs - Hook up texture creation and binding 2019-08-14 13:51:05 +02:00
SurfaceBufferSet.cs - remove SlimDX.Direct3D9 namespace 2019-08-08 03:51:21 +02:00
SurfaceEntry.cs Added UDMF desaturation preview in classic modes 2018-04-10 20:54:57 +03:00
SurfaceEntryCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SurfaceManager.cs - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
SurfaceUpdate.cs Added UDMF desaturation preview in classic modes 2018-04-10 20:54:57 +03:00
TextAlignment.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextFont.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextLabel.cs - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
Texture.cs - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
Vector2.cs - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
Vector3.cs - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
Vector4.cs - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
VertexBuffer.cs - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
VertexDeclaration.cs - add RenderDevice bindings 2019-08-10 00:46:51 +02:00
ViewMode.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualVertexHandle.cs - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
WorldVertex.cs - add BuilderNative library that does the actual rendering 2019-08-09 06:18:08 +02:00