UltimateZoneBuilder/Source/Core/Rendering/VertexBuffer.cs

43 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
namespace CodeImp.DoomBuilder.Rendering
{
public class VertexBuffer : IDisposable
{
public VertexBuffer(int sizeInBytes)
{
Handle = VertexBuffer_New(sizeInBytes);
if (Handle == IntPtr.Zero)
throw new Exception("VertexBuffer_New failed");
}
~VertexBuffer()
{
Dispose();
}
public bool Disposed { get { return Handle == IntPtr.Zero; } }
public void Dispose()
{
if (!Disposed)
{
VertexBuffer_Delete(Handle);
Handle = IntPtr.Zero;
}
}
internal IntPtr Handle;
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern IntPtr VertexBuffer_New(int sizeInBytes);
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern void VertexBuffer_Delete(IntPtr handle);
}
}