UltimateZoneBuilder/Source/Core/IO
2013-03-18 13:52:27 +00:00
..
ClippedStream.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Configuration.cs Event lines are now shown for ActorMover. 2012-09-26 00:04:17 +00:00
DeserializerStream.cs - Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed. 2009-06-11 21:21:20 +00:00
DirectoryFileEntry.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
DirectoryFilesList.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
DoomColormapReader.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
DoomFlatReader.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
DoomMapSetIO.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
DoomPictureReader.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
FileImageReader.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
HexenMapSetIO.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
IImageReader.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
IMapSetIO.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
IReadWriteStream.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Lump.cs Fixed crash when saving with spaces at the beginning or end of a typed texture/flat name 2010-08-17 18:46:13 +00:00
MapSetIO.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
SerializerStream.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
UniversalCollection.cs - Better handling of missing UDMF TEXTMAP fields (Error now includes the element and index at which the field is missing and will not abort loading. Instead it will use a default value.) 2009-06-15 21:58:34 +00:00
UniversalEntry.cs Added some boilerplate to UDMF map format reader. If a property value is Integer and expected property type is Float, a value will be casted to float. In other cases of type mismatch, the property will be ignored and a warning will be added to Errors and Warnings window. 2012-11-19 09:44:05 +00:00
UniversalMapSetIO.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
UniversalParser.cs Event lines are now shown for ActorMover. 2012-09-26 00:04:17 +00:00
UniversalStreamReader.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
UniversalStreamWriter.cs Fixed thing angles so that any value in the −32768..32767 range can be entered. Also fixed the thing angle in the info panel accordingly and optimized the rendering slightly. 2010-10-05 08:31:27 +00:00
UnknownImageReader.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
WAD.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00