mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
508a3f2772
Things can now be rotated in visual mode. Added JPG and TGA image format support. Fixed: TEXTURES files with names other than "textures.ext" will now be loaded (as an example, files named like "textures.something.txt" or "textures_walls.ccp" will be loaded by (G)ZDoom, but not by Doom Builder 2 or previous versions of GZDB). Fixed: textures defined in TEXTURES have higher priority in (G)ZDoom than images with the same name in "textures" folder. Fixed another possible crash when MODELDEF is reloaded.
280 lines
7 KiB
C#
280 lines
7 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Geometry;
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using System.Drawing;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Rendering;
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using System.Drawing.Imaging;
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#endregion
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namespace CodeImp.DoomBuilder.IO
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{
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internal unsafe class DoomPictureReader : IImageReader
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{
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#region ================== Variables
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// Palette to use
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private Playpal palette;
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public uint ImageType { get; private set; } //mxd
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public DoomPictureReader(Playpal palette)
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{
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// Initialize
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this.palette = palette;
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ImageType = DevilImageType.IL_TYPE_UNKNOWN; //mxd
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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#endregion
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#region ================== Methods
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// This validates the data as doom picture
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public bool Validate(Stream stream)
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{
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BinaryReader reader = new BinaryReader(stream);
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int width, height;
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int dataoffset;
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int datalength;
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int columnaddr;
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// Initialize
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dataoffset = (int)stream.Position;
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datalength = (int)stream.Length - (int)stream.Position;
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// Need at least 4 bytes
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if(datalength < 4) return false;
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// Read size and offset
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width = reader.ReadInt16();
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height = reader.ReadInt16();
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reader.ReadInt16();
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reader.ReadInt16();
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// Valid width and height?
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if((width <= 0) || (height <= 0)) return false;
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// Go for all columns
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for(int x = 0; x < width; x++)
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{
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// Get column address
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columnaddr = reader.ReadInt32();
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// Check if address is outside valid range
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if((columnaddr < (8 + width * 4)) || (columnaddr >= datalength)) return false;
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}
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// Return success
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return true;
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}
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// This creates a Bitmap from the given data
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// Returns null on failure
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public Bitmap ReadAsBitmap(Stream stream)
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{
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int x, y;
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return ReadAsBitmap(stream, out x, out y);
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}
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// This creates a Bitmap from the given data
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// Returns null on failure
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public Bitmap ReadAsBitmap(Stream stream, out int offsetx, out int offsety)
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{
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BitmapData bitmapdata;
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PixelColorBlock pixeldata;
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PixelColor* targetdata;
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int width, height;
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Bitmap bmp;
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// Read pixel data
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pixeldata = ReadAsPixelData(stream, out width, out height, out offsetx, out offsety);
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if(pixeldata != null)
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{
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// Create bitmap and lock pixels
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try
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{
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bmp = new Bitmap(width, height, PixelFormat.Format32bppArgb);
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bitmapdata = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
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targetdata = (PixelColor*)bitmapdata.Scan0.ToPointer();
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// Copy the pixels
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General.CopyMemory(targetdata, pixeldata.Pointer, (uint)(width * height * sizeof(PixelColor)));
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// Done
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bmp.UnlockBits(bitmapdata);
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}
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catch(Exception e)
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{
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// Unable to make bitmap
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General.ErrorLogger.Add(ErrorType.Error, "Unable to make Doom picture data. " + e.GetType().Name + ": " + e.Message);
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return null;
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}
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}
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else
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{
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// Failed loading picture
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bmp = null;
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}
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// Return result
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return bmp;
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}
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// This draws the picture to the given pixel color data
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// Throws exception on failure
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public void DrawToPixelData(Stream stream, PixelColor* target, int targetwidth, int targetheight, int x, int y)
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{
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PixelColorBlock pixeldata;
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int width, height, ox, oy, tx, ty;
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// Read pixel data
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pixeldata = ReadAsPixelData(stream, out width, out height, out ox, out oy);
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if(pixeldata != null)
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{
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// Go for all source pixels
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// We don't care about the original image offset, so reuse ox/oy
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for(ox = 0; ox < width; ox++)
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{
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for(oy = 0; oy < height; oy++)
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{
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// Copy this pixel?
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if(pixeldata.Pointer[oy * width + ox].a > 0.5f)
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{
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// Calculate target pixel and copy when within bounds
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tx = x + ox;
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ty = y + oy;
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if((tx >= 0) && (tx < targetwidth) && (ty >= 0) && (ty < targetheight))
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target[ty * targetwidth + tx] = pixeldata.Pointer[oy * width + ox];
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}
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}
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}
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}
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}
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// This creates pixel color data from the given data
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// Returns null on failure
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private PixelColorBlock ReadAsPixelData(Stream stream, out int width, out int height, out int offsetx, out int offsety)
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{
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BinaryReader reader = new BinaryReader(stream);
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PixelColorBlock pixeldata = null;
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int y, read_y, count, p;
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int[] columns;
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int dataoffset;
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// Initialize
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width = 0;
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height = 0;
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offsetx = 0;
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offsety = 0;
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dataoffset = (int)stream.Position;
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// Need at least 4 bytes
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if((stream.Length - stream.Position) < 4) return null;
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#if !DEBUG
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try
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{
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#endif
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// Read size and offset
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width = reader.ReadInt16();
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height = reader.ReadInt16();
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offsetx = reader.ReadInt16();
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offsety = reader.ReadInt16();
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// Valid width and height?
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if((width <= 0) || (height <= 0)) return null;
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// Read the column addresses
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columns = new int[width];
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for(int x = 0; x < width; x++) columns[x] = reader.ReadInt32();
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// Allocate memory
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pixeldata = new PixelColorBlock(width, height);
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pixeldata.Clear();
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// Go for all columns
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for(int x = 0; x < width; x++)
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{
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// Seek to column start
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stream.Seek(dataoffset + columns[x], SeekOrigin.Begin);
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// Read first post start
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y = reader.ReadByte();
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read_y = y;
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// Continue while not end of column reached
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while(read_y < 255)
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{
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// Read number of pixels in post
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count = reader.ReadByte();
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// Skip unused pixel
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stream.Seek(1, SeekOrigin.Current);
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// Draw post
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for(int yo = 0; yo < count; yo++)
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{
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// Read pixel color index
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p = reader.ReadByte();
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// Draw pixel
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pixeldata.Pointer[(y + yo) * width + x] = palette[p];
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}
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// Skip unused pixel
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stream.Seek(1, SeekOrigin.Current);
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// Read next post start
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read_y = reader.ReadByte();
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if(read_y < y) y += read_y; else y = read_y;
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}
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}
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// Return pointer
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return pixeldata;
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#if !DEBUG
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}
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catch(Exception)
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{
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// Return nothing
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return null;
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}
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#endif
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}
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#endregion
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}
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}
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