.. |
AboutForm.cs
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Internal: updated the manual ("Compiling GZDoom Builder" page) and UI to reference GitHub/Git instead of SourceForge/SVN.
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2016-12-27 13:12:10 +03:00 |
AboutForm.Designer.cs
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Internal: updated the manual ("Compiling GZDoom Builder" page) and UI to reference GitHub/Git instead of SourceForge/SVN.
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2016-12-27 13:12:10 +03:00 |
AboutForm.resx
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
ActionBrowserForm.cs
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Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
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2016-03-21 15:19:14 +00:00 |
ActionBrowserForm.Designer.cs
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Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
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2016-09-10 11:24:03 +00:00 |
ActionBrowserForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
AngleForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
AngleForm.Designer.cs
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Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
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2016-09-10 11:24:03 +00:00 |
AngleForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
BitFlagsAndOptionsForm.cs
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Added, Game configurations: added "Enum option + enum bits":26 action argument type. It can be used when an argument combines both exclusive and bit flag values.
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2016-04-11 12:05:23 +00:00 |
BitFlagsAndOptionsForm.Designer.cs
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Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
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2016-09-10 11:24:03 +00:00 |
BitFlagsAndOptionsForm.resx
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Added, Game configurations: added "Enum option + enum bits":26 action argument type. It can be used when an argument combines both exclusive and bit flag values.
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2016-04-11 12:05:23 +00:00 |
BitFlagsForm.cs
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Added, Game configurations: added "Enum option + enum bits":26 action argument type. It can be used when an argument combines both exclusive and bit flag values.
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2016-04-11 12:05:23 +00:00 |
BitFlagsForm.Designer.cs
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Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
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2016-09-10 11:24:03 +00:00 |
BitFlagsForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
CenterOnCoordinatesForm.cs
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Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
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2014-10-22 13:07:17 +00:00 |
CenterOnCoordinatesForm.Designer.cs
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Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
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2016-09-10 11:24:03 +00:00 |
CenterOnCoordinatesForm.resx
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Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode.
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2014-02-10 09:26:13 +00:00 |
ChangeMapForm.cs
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Cosmetic: changed ' to " in some more Error and Warning messages.
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2016-03-08 20:41:06 +00:00 |
ChangeMapForm.Designer.cs
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Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps.
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2016-12-12 12:35:18 +00:00 |
ChangeMapForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
ConfigForm.cs
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Changed, Game configurations: "default" property is no longer mandatory for universal field definitions.
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2016-11-14 10:22:24 +00:00 |
ConfigForm.Designer.cs
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Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
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2016-09-10 11:24:03 +00:00 |
ConfigForm.resx
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Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
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2016-09-10 11:24:03 +00:00 |
CustomFieldsForm.cs
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ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
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2015-12-27 21:54:50 +00:00 |
CustomFieldsForm.Designer.cs
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Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
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2016-09-10 11:24:03 +00:00 |
CustomFieldsForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
DelayedForm.cs
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Fixed: window size and location was not saved when closing a maximized or minimized window.
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2016-11-22 12:07:39 +00:00 |
DelayedForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
EffectBrowserForm.cs
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Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
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2016-03-21 15:19:14 +00:00 |
EffectBrowserForm.Designer.cs
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Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
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2016-09-10 11:24:03 +00:00 |
EffectBrowserForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
ErrorsForm.cs
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Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
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2016-11-26 00:02:56 +00:00 |
ErrorsForm.Designer.cs
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Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
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2016-11-26 00:02:56 +00:00 |
ErrorsForm.resx
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Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
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2016-11-26 00:02:56 +00:00 |
ExceptionDialog.cs
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Fixed a bunch of typos.
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2016-05-04 14:02:13 +00:00 |
ExceptionDialog.designer.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
ExceptionDialog.resx
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
FindReplaceOptions.cs
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Updated, Script Editor: redesigned "Find and Replace" window. It can now search/replace in all opened tabs and all detected text resources.
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2016-12-02 13:45:03 +00:00 |
FlagsForm.cs
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Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
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2016-07-02 22:27:20 +00:00 |
FlagsForm.Designer.cs
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Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
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2016-09-10 11:24:03 +00:00 |
FlagsForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
FlatBrowserForm.cs
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Fixed action arguments to stay within valid range (0..255 for hexen)
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2010-08-14 10:21:38 +00:00 |
FlatBrowserForm.Designer.cs
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Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas.
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2009-05-05 12:24:00 +00:00 |
FlatBrowserForm.resx
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
GridSetupForm.cs
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Added: minimum grid size is now 0.125 instead of 1.
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2016-12-27 16:59:20 +03:00 |
GridSetupForm.Designer.cs
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Added: minimum grid size is now 0.125 instead of 1.
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2016-12-27 16:59:20 +03:00 |
GridSetupForm.resx
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Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
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2014-10-17 12:50:26 +00:00 |
IMainForm.cs
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Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed.
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2016-04-15 14:24:18 +00:00 |
LinedefColorPresetsForm.cs
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Cosmetic: changed ' to " in some more Error and Warning messages.
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2016-03-08 20:41:06 +00:00 |
LinedefColorPresetsForm.Designer.cs
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Fixed a bunch of typos.
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2016-05-04 14:02:13 +00:00 |
LinedefColorPresetsForm.resx
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Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
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2015-07-30 23:48:16 +00:00 |
LinedefEditForm.cs
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Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
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2016-09-10 11:24:03 +00:00 |
LinedefEditForm.Designer.cs
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Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
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2016-12-22 15:04:40 +00:00 |
LinedefEditForm.resx
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Changed, Linedef Edit form, non-UDMF: reduced window height (on Windows 7 it's 667 -> 639 pixels in Doom map format, 736 -> 698 pixels in Hexen map format).
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2015-03-27 09:51:19 +00:00 |
LinedefEditFormUDMF.cs
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Updated, Script Editor: redesigned "Find and Replace" window. It can now search/replace in all opened tabs and all detected text resources.
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2016-12-02 13:45:03 +00:00 |
LinedefEditFormUDMF.Designer.cs
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Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
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2016-12-22 15:04:40 +00:00 |
LinedefEditFormUDMF.resx
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Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
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2016-09-10 11:24:03 +00:00 |
MainForm.cs
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Added: minimum grid size is now 0.125 instead of 1.
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2016-12-27 16:59:20 +03:00 |
MainForm.Designer.cs
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Added: minimum grid size is now 0.125 instead of 1.
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2016-12-27 16:59:20 +03:00 |
MainForm.resx
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Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
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2015-07-30 23:48:16 +00:00 |
MapOptionsForm.cs
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Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
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2016-11-24 11:55:11 +00:00 |
MapOptionsForm.Designer.cs
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Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
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2016-11-24 11:55:11 +00:00 |
MapOptionsForm.resx
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Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
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2016-11-24 11:55:11 +00:00 |
MenuSection.cs
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Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things.
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2016-10-03 11:42:12 +00:00 |
MessageBeepType.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
OpenMapOptionsForm.cs
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Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
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2016-11-24 11:55:11 +00:00 |
OpenMapOptionsForm.Designer.cs
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Added, Script Editor: added script configurations / auto-detection support for GAMEINFO, FONTDEFS and KEYCONF text lumps.
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2016-12-12 12:35:18 +00:00 |
OpenMapOptionsForm.resx
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Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
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2016-11-24 11:55:11 +00:00 |
PasteOptionsForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PasteOptionsForm.Designer.cs
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Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
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2016-09-10 11:24:03 +00:00 |
PasteOptionsForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
PluginToolbarButton.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PreferencesController.cs
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Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
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2016-03-18 12:52:12 +00:00 |
PreferencesForm.cs
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Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
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2016-12-22 15:04:40 +00:00 |
PreferencesForm.Designer.cs
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Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
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2016-12-22 15:04:40 +00:00 |
PreferencesForm.resx
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Added Rendering toolbar items to the View menu.
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2016-09-07 15:15:07 +00:00 |
ResourceOptionsForm.cs
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
ResourceOptionsForm.Designer.cs
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Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
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2016-09-10 11:24:03 +00:00 |
ResourceOptionsForm.resx
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Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
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2016-09-10 11:24:03 +00:00 |
ScriptEditorForm.cs
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Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor.
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2016-11-26 00:02:56 +00:00 |
ScriptEditorForm.Designer.cs
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Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
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2016-11-24 11:55:11 +00:00 |
ScriptEditorForm.resx
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Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
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2016-11-24 11:55:11 +00:00 |
ScriptFindReplaceForm.cs
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Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
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2016-12-22 15:04:40 +00:00 |
ScriptFindReplaceForm.Designer.cs
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Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
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2016-12-22 15:04:40 +00:00 |
ScriptFindReplaceForm.resx
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Updated, Script Editor: redesigned "Find and Replace" window. It can now search/replace in all opened tabs and all detected text resources.
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2016-12-02 13:45:03 +00:00 |
ScriptGoToLineForm.cs
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Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
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2016-11-24 11:55:11 +00:00 |
ScriptGoToLineForm.Designer.cs
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Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
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2016-11-24 11:55:11 +00:00 |
ScriptGoToLineForm.resx
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Added, Script Editor: added "Script Navigator" tab. It shows and allows to open text resources loaded by the editor.
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2016-11-24 11:55:11 +00:00 |
SectorEditForm.cs
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Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
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2016-09-10 11:24:03 +00:00 |
SectorEditForm.Designer.cs
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Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
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2016-12-22 15:04:40 +00:00 |
SectorEditForm.resx
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Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
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2016-12-22 15:04:40 +00:00 |
SectorEditFormUDMF.cs
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Updated, Script Editor: redesigned "Find and Replace" window. It can now search/replace in all opened tabs and all detected text resources.
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2016-12-02 13:45:03 +00:00 |
SectorEditFormUDMF.Designer.cs
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Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
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2016-12-22 15:04:40 +00:00 |
SectorEditFormUDMF.resx
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Added, Edit Sectors window: added UI for floor/ceiling portals.
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2016-10-11 12:58:35 +00:00 |
StatusInfo.cs
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Script Editor:
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2015-11-30 14:18:42 +00:00 |
TagStatisticsForm.cs
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
TagStatisticsForm.Designer.cs
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Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
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2016-09-10 11:24:03 +00:00 |
TagStatisticsForm.resx
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Internal: did some refactoring.
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2016-04-27 09:13:07 +00:00 |
TanColorTable.cs
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Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
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2016-02-01 22:04:00 +00:00 |
TextEditForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TextEditForm.Designer.cs
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Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
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2016-09-10 11:24:03 +00:00 |
TextEditForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
TextureBrowserForm.cs
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Added, Textures Browser: "[All]" folder is now added to each map resource. It holds all textures found in that resource.
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2016-12-24 21:52:42 +00:00 |
TextureBrowserForm.Designer.cs
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Added, Textures Browser: "[All]" folder is now added to each map resource. It holds all textures found in that resource.
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2016-12-24 21:52:42 +00:00 |
TextureBrowserForm.resx
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Added, Texture Browser: wad resources now have subgroups.
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2015-03-22 20:43:05 +00:00 |
TextureSetForm.cs
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Changed, Textures Browser: frames/names of used textures are now drawn using a different color.
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2016-12-23 12:39:09 +00:00 |
TextureSetForm.Designer.cs
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Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
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2016-12-22 15:04:40 +00:00 |
TextureSetForm.resx
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ImageBrowserControl was not shown in Visual Studio's Designer view.
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2014-07-15 08:50:52 +00:00 |
ThingBrowserForm.cs
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Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
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2015-11-16 21:10:11 +00:00 |
ThingBrowserForm.Designer.cs
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Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
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2016-09-10 11:24:03 +00:00 |
ThingBrowserForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
ThingEditForm.cs
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Added: minimum grid size is now 0.125 instead of 1.
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2016-12-27 16:59:20 +03:00 |
ThingEditForm.Designer.cs
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Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/
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2016-10-10 14:14:47 +00:00 |
ThingEditForm.resx
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Fixed, Visual mode, Auto-align actions: incorrect texture was used when clamping texture offsets of 3D floor sides.
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2015-09-23 11:04:12 +00:00 |
ThingEditFormUDMF.cs
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Added: minimum grid size is now 0.125 instead of 1.
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2016-12-27 16:59:20 +03:00 |
ThingEditFormUDMF.Designer.cs
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Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/
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2016-10-10 14:14:47 +00:00 |
ThingEditFormUDMF.resx
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UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels.
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2015-07-27 21:35:42 +00:00 |
ThingsFiltersForm.cs
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Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
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2016-03-18 12:52:12 +00:00 |
ThingsFiltersForm.Designer.cs
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Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
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2016-09-10 11:24:03 +00:00 |
ThingsFiltersForm.resx
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Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
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2015-07-30 23:48:16 +00:00 |
ThingStatisticsForm.cs
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Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
ThingStatisticsForm.Designer.cs
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Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
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2016-09-10 11:24:03 +00:00 |
ThingStatisticsForm.resx
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Internal: did some refactoring.
|
2016-04-27 09:13:07 +00:00 |
ToolbarSection.cs
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Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things.
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2016-10-03 11:42:12 +00:00 |
UpdateForm.cs
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Fixed a crash when changing Custom Field type to Sector/Linedef/Thing Tag.
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2016-10-08 21:09:55 +00:00 |
UpdateForm.Designer.cs
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Fixed a crash when changing Custom Field type to Sector/Linedef/Thing Tag.
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2016-10-08 21:09:55 +00:00 |
UpdateForm.resx
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General: added update checking/updater launching logic and interface.
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2015-07-01 23:09:34 +00:00 |
VertexEditForm.cs
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Updated, Script Editor: redesigned "Find and Replace" window. It can now search/replace in all opened tabs and all detected text resources.
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2016-12-02 13:45:03 +00:00 |
VertexEditForm.Designer.cs
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Added: some numeric text inputs now support expressions (e.g. (23+15)*1.5). - inspired by https://www.doomworld.com/vb/doom-editing/91089-gzdoombuilder-patch-expression-evaluation-for-sector-heights/
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2016-10-10 14:14:47 +00:00 |
VertexEditForm.resx
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Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
|
2016-09-10 11:24:03 +00:00 |