A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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MaxED 9f4e700c56 Updated Eternity game configurations with the ones provided by printz.
Internal: renamed several build batch files, updated relevant info in the documentation.
2016-12-28 14:32:16 +03:00
Build Updated Eternity game configurations with the ones provided by printz. 2016-12-28 14:32:16 +03:00
Documents Internal: removed some old unused resource/test/documentation files. This reduces repository size by approx. 20Mb. 2016-12-28 14:29:31 +03:00
Help Updated Eternity game configurations with the ones provided by printz. 2016-12-28 14:32:16 +03:00
Setup Added, Script Editor: added "Find usages" option (available in the "Search" menu, via text editor context menu, via Ctrl-Shift-F shortcut and in the "Find and Replace" window). 2016-12-08 12:10:43 +00:00
Source Internal: removed some old unused resource/test/documentation files. This reduces repository size by approx. 20Mb. 2016-12-28 14:29:31 +03:00
.gitignore Internal: updated build tools and scripts to work with Git instead of SVN. 2016-12-27 02:05:53 +03:00
Builder.sln Added "Automap Mode" plugin by Boris Iwansky. 2016-06-16 22:05:17 +00:00
ChangelogMaker.exe Internal: more updates to the build toolchain... 2016-12-27 15:12:57 +03:00
Clean Rebuild.bat Internal: updated build tools and scripts to work with Git instead of SVN. 2016-12-27 02:05:53 +03:00
Compile Help.bat Updated Eternity game configurations with the ones provided by printz. 2016-12-28 14:32:16 +03:00
Make GIT Build.bat Updated Eternity game configurations with the ones provided by printz. 2016-12-28 14:32:16 +03:00
Make Release.bat Updated Eternity game configurations with the ones provided by printz. 2016-12-28 14:32:16 +03:00
README.md Added: minimum grid size is now 0.125 instead of 1. 2016-12-27 16:59:20 +03:00
VersionFromEXE.exe Updater was using incorrect icon... 2016-10-08 21:36:51 +00:00
VersionFromGIT.exe Internal: updated build tools and scripts to work with Git instead of SVN. 2016-12-27 02:05:53 +03:00

System requirements:

  • 2.4 GHz CPU or faster (multi-core recommended)
  • Windows XP, Vista, 7, 8 or 10
  • Graphics card with Pixel Shader model 2.0 support

Required software:

Links:

More detailed info can be found in the editor documentation (Refmanual.chm)