UltimateZoneBuilder/Build/Configurations/Includes/Doom_sectors.cfg
MaxED 0e78e6d39f Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
Added, Tag Explorer plugin: a separate category for each generalized/predefined effect is now created when "Sort by action special" sort mode is used.
Added, Edit Effect window: normal and generalized effects can now be set at the same time.
Fixed, Edit Action window: in some cases Generalized actions were incorrectly processed.
Fixed, Edit Effect window: in some cases Generalized effects were incorrectly processed.
Fixed, Select Similar window: Tab control was incorrectly anchored.
Fixed, Nodes Viewer mode, cosmetic: segs angles were calculated incorrectly when showing nodes in classic format.
Fixed: HiRes textures, which didn't override any texture or flat were not loaded. 
Fixed, Tag Explorer plugin: linedef action categories were missing title when "Sort by action special" sort mode was used.
Cosmetic: renamed "Grid Setup" action to "Grid and Backdrop Setup".
2016-03-21 15:19:14 +00:00

17 lines
572 B
INI

0 = "None";
1 = "Light Blinks (randomly)";
2 = "Light Blinks (0.5 sec.)";
3 = "Light Blinks (1 sec.)";
4 = "Damage -10 or 20% health and Light Blinks (0.5 sec.)";
5 = "Damage -5 or 10% health";
7 = "Damage -2 or 5% health";
8 = "Light Glows (1+ sec.)";
9 = "Secret";
10 = "Door Close Stay (after 30 sec.)";
11 = "Damage -10 or 20% health and End level";
12 = "Light Blinks (0.5 sec. synchronized)";
13 = "Light Blinks (1 sec. synchronized)";
14 = "Door Open Close (opens after 5 min.)";
16 = "Damage -10 or 20% health";
17 = "Light Flickers (randomly)";