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Boom_common.cfg
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
Boom_generalized.cfg
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Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
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2016-03-21 15:19:14 +00:00 |
Boom_linedefs.cfg
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Added, Visual mode: added support for "Change Floor Brightness to this Brightness" and "Change Ceiling Brightness to this Brightness" Boom actions.
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2016-07-20 19:17:31 +00:00 |
Boom_misc.cfg
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
Boom_things.cfg
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
Common.cfg
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Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources.
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2016-10-24 19:19:11 +00:00 |
Doom2_things.cfg
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Game configurations: added "locksprite" thing property.
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2015-03-30 14:29:15 +00:00 |
Doom_common.cfg
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Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
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2016-06-15 22:02:51 +00:00 |
Doom_linedefs.cfg
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Fixed some configuration inaccuracies.
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2010-10-03 13:39:37 +00:00 |
Doom_misc.cfg
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
Doom_sectors.cfg
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Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
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2016-03-21 15:19:14 +00:00 |
Doom_texturesets.cfg
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@ Total restructure of the game configuration includes
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2009-07-30 18:10:57 +00:00 |
Doom_things.cfg
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Fixed a typo (Stalagtite - > Stalagmite).
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2016-09-10 20:57:29 +00:00 |
Eternity_common.cfg
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Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
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2016-08-29 10:06:16 +00:00 |
Eternity_generalized.cfg
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Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
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2016-08-29 10:06:16 +00:00 |
Eternity_linedefs.cfg
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Updated Eternity game configurations with the ones provided by printz.
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2016-12-28 14:32:16 +03:00 |
Eternity_misc.cfg
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Updated Eternity game configurations with the ones provided by printz.
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2016-12-28 14:32:16 +03:00 |
Eternity_things.cfg
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Updated Eternity game configurations with the ones provided by printz.
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2016-12-28 14:32:16 +03:00 |
Game_Doom.cfg
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Added LOCKDEFS parser.
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2016-07-14 23:39:48 +00:00 |
Game_Heretic.cfg
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Added LOCKDEFS parser.
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2016-07-14 23:39:48 +00:00 |
Game_Hexen.cfg
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Added LOCKDEFS parser.
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2016-07-14 23:39:48 +00:00 |
Game_Strife.cfg
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Added LOCKDEFS parser.
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2016-07-14 23:39:48 +00:00 |
GZDoom_things.cfg
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Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window.
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2016-04-04 12:09:38 +00:00 |
Heretic_common.cfg
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Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
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2015-10-21 13:35:42 +00:00 |
Heretic_linedefs.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Heretic_misc.cfg
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Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
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2015-10-21 13:35:42 +00:00 |
Heretic_sectors.cfg
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Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
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2015-10-23 12:01:27 +00:00 |
Heretic_texturesets.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Heretic_things.cfg
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Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
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2015-11-16 21:10:11 +00:00 |
Hexen_common.cfg
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Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
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2015-10-21 13:35:42 +00:00 |
Hexen_linedefs.cfg
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Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
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2016-06-13 23:37:55 +00:00 |
Hexen_misc.cfg
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
Hexen_sectors.cfg
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Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
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2015-10-23 12:01:27 +00:00 |
Hexen_texturesets.cfg
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Game Configurations window: "enabled" status was not saved if the configuration was not changed.
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2014-02-19 09:55:05 +00:00 |
Hexen_things.cfg
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Changed, Visplane Explorer mode: calculated data is now fully reset when toggling "Open doors" option.
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2016-09-22 20:24:32 +00:00 |
Skulltag_things.cfg
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Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
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2015-03-23 14:19:23 +00:00 |
Strife_common.cfg
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Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
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2015-10-21 13:35:42 +00:00 |
Strife_linedefs.cfg
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Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings.
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2016-09-06 12:05:47 +00:00 |
Strife_misc.cfg
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Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
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2015-10-21 13:35:42 +00:00 |
Strife_sectors.cfg
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Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
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2015-10-23 12:01:27 +00:00 |
Strife_texturesets.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Strife_things.cfg
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Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings.
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2016-09-06 12:05:47 +00:00 |
Test_params.cfg
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Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
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2015-10-23 12:01:27 +00:00 |
UDMF_misc.cfg
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Added, Script Editor: added "Find usages" option (available in the "Search" menu, via text editor context menu, via Ctrl-Shift-F shortcut and in the "Find and Replace" window).
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2016-12-08 12:10:43 +00:00 |
Zandronum_common.cfg
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Woops... I did it wrong...
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2014-03-17 08:59:40 +00:00 |
Zandronum_linedefs.cfg
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Game configurations: moved Zandronum linedef definitions to Zandronum_linedefs.cfg.
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2014-12-05 19:42:31 +00:00 |
Zandronum_misc.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Zandronum_texturesets.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Zandronum_things.cfg
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Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
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2015-03-23 14:19:23 +00:00 |
ZDoom_common.cfg
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Added, Edit Sectors window: added UI for floor/ceiling portals.
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2016-10-11 12:58:35 +00:00 |
ZDoom_generalized.cfg
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Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
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2016-03-21 15:19:14 +00:00 |
ZDoom_linedefs.cfg
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Added, Game configurations, ZDoom: added Line_SetBlocking (55) linedef action.
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2016-11-18 17:34:49 +00:00 |
ZDoom_misc.cfg
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Added, Game configurations, ZDoom: Ambient sound things (14001 - 14064) were missing arguments definitions.
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2016-11-21 13:03:19 +00:00 |
ZDoom_sectors.cfg
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Added, Draw Lines mode: added "Remove First Vertex" action (Ctrl-Backspace). It removes the first drawn vertex from the drawing session. Renamed "Remove Previous Vertex" action to "Remove Last Vertex".
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2016-12-16 21:23:37 +00:00 |
ZDoom_things.cfg
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Added, Game configurations, ZDoom: Ambient sound things (14001 - 14064) were missing arguments definitions.
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2016-11-21 13:03:19 +00:00 |