UltimateZoneBuilder/Source/Core
MaxED 99f3ba2844 Changed long texture names handling. Texture names conversion is no longer required.
Texture browser form: added "Long texture names" check-box. It can be used to toggle between displaying long and short texture names.
Texture browser form: added "Show image size" check-box.
Texture browser form: image size is now shown differently.
Image Selector: added a button to toggle between long and short texture name.
Linedef info panel: long texture names are now displayed properly.
Sector info panel: long texture names are now displayed properly.
Fixed: "Save Screenshot" and "Save Edit Area Screenshot" actions were triggered multiple times when a child window was open.
Fixed: used textures should be always updated after using "Change map in current WAD" action.
Fixed, "Change map in current WAD": fixed a crash when trying to switch from a map with missing game configuration path.
Updated ZDoom_ACS.cfg.
2014-12-03 09:06:05 +00:00
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Actions Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
Compilers A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
Config Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
Controls Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
Data Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
Editing Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
General Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
Geometry Draw modes: linedef length labels no longer overlap linedefs. 2014-11-12 11:22:14 +00:00
GZBuilder Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options). 2014-11-25 11:52:01 +00:00
IO Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
Map Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
Plugins Draw modes: linedef length labels no longer overlap linedefs. 2014-11-12 11:22:14 +00:00
Properties Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
Rendering Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
Resources Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
Types Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor). 2014-05-15 08:32:08 +00:00
VisualModes Internal: added a debug console. 2014-11-13 09:43:39 +00:00
Windows Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
ZDoom Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options). 2014-11-25 11:52:01 +00:00
Builder.csproj Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00