UltimateZoneBuilder/Source/Core/GZBuilder/GZDoom
MaxED 8f47c316b9 Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
Fixed another bug in Tools.autoAlignTexturesOnSidesUDMF()
Replaced Math.PI-related equations with stuff from Angle2D class.
2013-04-11 09:27:16 +00:00
..
AcsParserSE.cs Added Xabis' ACS includes patch (well, most of it) 2013-03-29 11:24:30 +00:00
DecorateParserSE.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
GldefsParser.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
MapinfoParser.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
ModeldefParser.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
ModeldefParserSE.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
ModeldefStructure.cs Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged. 2013-04-11 09:27:16 +00:00
ScriptTypeParserSE.cs GZDoom Builder 1.11a: 2012-07-16 09:45:21 +00:00