.. |
gl_load
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- create OpenGL context
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2019-08-10 02:32:08 +02:00 |
BuilderNative.vcxproj
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- port all the direct3d shaders to glsl
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2019-08-14 07:55:21 +02:00 |
BuilderNative.vcxproj.filters
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- port all the direct3d shaders to glsl
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2019-08-14 07:55:21 +02:00 |
BuilderNative.vcxproj.user
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- add BuilderNative library that does the actual rendering
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2019-08-09 06:18:08 +02:00 |
exports.def
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
IndexBuffer.cpp
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
IndexBuffer.h
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
OpenGLContext.cpp
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- fix some rendering problems in visual mode
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2019-08-15 14:49:49 +02:00 |
OpenGLContext.h
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
Precomp.cpp
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- create OpenGL context
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2019-08-10 02:32:08 +02:00 |
Precomp.h
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- fix vertex array object binding bug
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2019-08-12 08:33:40 +02:00 |
RenderDevice.cpp
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- fix some rendering problems in visual mode
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2019-08-15 14:49:49 +02:00 |
RenderDevice.h
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- fix some rendering problems in visual mode
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2019-08-15 14:49:49 +02:00 |
Shader.cpp
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- Hook up texture creation and binding
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2019-08-14 13:51:05 +02:00 |
Shader.h
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- implement ApplyUniforms
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2019-08-14 12:36:33 +02:00 |
ShaderDefault.h
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- port all the direct3d shaders to glsl
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2019-08-14 07:55:21 +02:00 |
ShaderDisplay2D.h
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- fix some rendering problems in visual mode
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2019-08-15 14:49:49 +02:00 |
ShaderManager.cpp
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- implement ApplyUniforms
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2019-08-14 12:36:33 +02:00 |
ShaderManager.h
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- implement ApplyUniforms
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2019-08-14 12:36:33 +02:00 |
ShaderThings2D.h
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- port all the direct3d shaders to glsl
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2019-08-14 07:55:21 +02:00 |
ShaderWorld3D.h
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- port all the direct3d shaders to glsl
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2019-08-14 07:55:21 +02:00 |
Texture.cpp
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- minor bug fix
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2019-08-15 02:57:09 +02:00 |
Texture.h
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
VertexBuffer.cpp
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
VertexBuffer.h
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
VertexDeclaration.cpp
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- create OpenGL context
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2019-08-10 02:32:08 +02:00 |
VertexDeclaration.h
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- create OpenGL context
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2019-08-10 02:32:08 +02:00 |