UltimateZoneBuilder/Source/Native
2019-08-15 14:49:49 +02:00
..
gl_load - create OpenGL context 2019-08-10 02:32:08 +02:00
BuilderNative.vcxproj - port all the direct3d shaders to glsl 2019-08-14 07:55:21 +02:00
BuilderNative.vcxproj.filters - port all the direct3d shaders to glsl 2019-08-14 07:55:21 +02:00
BuilderNative.vcxproj.user - add BuilderNative library that does the actual rendering 2019-08-09 06:18:08 +02:00
exports.def - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
IndexBuffer.cpp - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
IndexBuffer.h - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
OpenGLContext.cpp - fix some rendering problems in visual mode 2019-08-15 14:49:49 +02:00
OpenGLContext.h - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
Precomp.cpp - create OpenGL context 2019-08-10 02:32:08 +02:00
Precomp.h - fix vertex array object binding bug 2019-08-12 08:33:40 +02:00
RenderDevice.cpp - fix some rendering problems in visual mode 2019-08-15 14:49:49 +02:00
RenderDevice.h - fix some rendering problems in visual mode 2019-08-15 14:49:49 +02:00
Shader.cpp - Hook up texture creation and binding 2019-08-14 13:51:05 +02:00
Shader.h - implement ApplyUniforms 2019-08-14 12:36:33 +02:00
ShaderDefault.h - port all the direct3d shaders to glsl 2019-08-14 07:55:21 +02:00
ShaderDisplay2D.h - fix some rendering problems in visual mode 2019-08-15 14:49:49 +02:00
ShaderManager.cpp - implement ApplyUniforms 2019-08-14 12:36:33 +02:00
ShaderManager.h - implement ApplyUniforms 2019-08-14 12:36:33 +02:00
ShaderThings2D.h - port all the direct3d shaders to glsl 2019-08-14 07:55:21 +02:00
ShaderWorld3D.h - port all the direct3d shaders to glsl 2019-08-14 07:55:21 +02:00
Texture.cpp - minor bug fix 2019-08-15 02:57:09 +02:00
Texture.h - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
VertexBuffer.cpp - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
VertexBuffer.h - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
VertexDeclaration.cpp - create OpenGL context 2019-08-10 02:32:08 +02:00
VertexDeclaration.h - create OpenGL context 2019-08-10 02:32:08 +02:00