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AboutForm.cs
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Rebrand UDB to UZB
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2023-05-26 16:55:19 +02:00 |
AboutForm.Designer.cs
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Rebrand UDB to UZB
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2023-05-26 16:55:19 +02:00 |
AboutForm.resx
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Fixed: a single selected linedef was deselected after flipping it
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2021-05-19 12:59:24 +03:00 |
ActionBrowserForm.cs
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Allow filtering by action/type number for linedef actions and things
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2024-04-17 13:03:27 +02:00 |
ActionBrowserForm.Designer.cs
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
ActionBrowserForm.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
AngleForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
AngleForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
AngleForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
BitFlagsAndOptionsForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
BitFlagsAndOptionsForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
BitFlagsAndOptionsForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
BitFlagsForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
BitFlagsForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
BitFlagsForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
CenterOnCoordinatesForm.cs
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Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
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2020-05-22 22:30:32 +02:00 |
CenterOnCoordinatesForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
CenterOnCoordinatesForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ChangeMapForm.cs
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Fixed an issue that allowed to open Hexen format maps with a Doom format game configuration when using the "Open Map in Current WAD..:" feature.
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2022-07-03 15:22:33 +02:00 |
ChangeMapForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ChangeMapForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ConfigForm.cs
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Fixed: Map options form window would become squished if the starting game configuration is invalid
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2022-09-19 10:13:27 +03:00 |
ConfigForm.Designer.cs
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Added warnings about possibly invalid resource configurations before starting to edit a map
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2022-09-18 20:54:53 +03:00 |
ConfigForm.resx
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Pass folder resources to SRB2 properly, using new launcher parameters
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2023-06-03 00:09:26 +02:00 |
CustomFieldsForm.cs
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Edit Linedef Dialog:
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2023-07-09 12:59:29 +02:00 |
CustomFieldsForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
CustomFieldsForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
DelayedForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
DelayedForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
EffectBrowserForm.cs
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Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589
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2021-07-31 23:51:47 +02:00 |
EffectBrowserForm.Designer.cs
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
EffectBrowserForm.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
ErrorsForm.cs
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Apply workaround to datagridviews
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2020-09-12 02:06:14 +02:00 |
ErrorsForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ErrorsForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ExceptionDialog.cs
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Add some more exception messages
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2023-07-14 00:06:17 +02:00 |
ExceptionDialog.designer.cs
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Rebrand UDB to UZB
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2023-05-26 16:55:19 +02:00 |
ExceptionDialog.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
FindReplaceOptions.cs
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Add map scripting capabilities to UDB (#656)
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2021-11-28 14:00:24 +01:00 |
FlagsForm.cs
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Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags
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2022-07-21 16:02:10 +02:00 |
FlagsForm.Designer.cs
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Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags
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2022-07-21 16:02:10 +02:00 |
FlagsForm.resx
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Fixed a problem where the flags selection form could be too small to accommodate the "OK" button when the game configuration contained too few flags
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2022-07-21 16:02:10 +02:00 |
FlatBrowserForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
FlatBrowserForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
FlatBrowserForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
GridSetupForm.cs
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Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
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2021-09-04 12:21:17 +02:00 |
GridSetupForm.Designer.cs
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Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
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2021-09-04 12:21:17 +02:00 |
GridSetupForm.resx
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Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
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2021-09-04 12:21:17 +02:00 |
ILinedefEditForm.cs
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Refactor the code that open edit forms, to make it easier to add different forms in the future
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2022-12-28 13:10:04 +01:00 |
IMainForm.cs
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UDBScript asynchronous execution (#684)
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2022-01-03 14:33:34 +01:00 |
ISectorEditForm.cs
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Refactor the code that open edit forms, to make it easier to add different forms in the future
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2022-12-28 13:10:04 +01:00 |
IThingEditForm.cs
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Refactor the code that open edit forms, to make it easier to add different forms in the future
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2022-12-28 13:10:04 +01:00 |
LinedefColorPresetsForm.cs
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Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
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2021-03-22 10:41:21 +01:00 |
LinedefColorPresetsForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
LinedefColorPresetsForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
LinedefEditForm.cs
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Merge remote-tracking branch 'udb/master'
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2023-07-14 00:19:00 +02:00 |
LinedefEditForm.Designer.cs
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Fixed nonsensical values being returned when using +++/--- in many fields.
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2020-01-04 23:29:35 +01:00 |
LinedefEditForm.resx
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Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
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2017-02-12 20:58:19 +02:00 |
LinedefEditFormSRB2.cs
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Apply config-field-based controls to SRB2 editing forms
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2023-10-24 18:18:41 +02:00 |
LinedefEditFormSRB2.Designer.cs
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Fixed closing the back sidedef's custom fields window closing the entire linedef window
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2024-02-08 21:46:01 +01:00 |
LinedefEditFormSRB2.resx
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Tweak SRB2 linedef editing form
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2023-07-06 12:04:39 +02:00 |
LinedefEditFormUDMF.cs
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Merge remote-tracking branch 'udb/master'
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2023-10-24 16:28:55 +02:00 |
LinedefEditFormUDMF.Designer.cs
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Edit Linedef dialog (UDMF): fixed a problem where the back sidedef's controls were not disabled correctly if their UDMF fields were not set in the game configuration
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2023-10-24 20:43:15 +02:00 |
LinedefEditFormUDMF.resx
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Edit Linedef dialog (UDMF): fixed a problem where the back sidedef's controls were not disabled correctly if their UDMF fields were not set in the game configuration
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2023-10-24 20:43:15 +02:00 |
MainForm.cs
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Fix classic rendering toggle not being part of the Rendering group
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2024-02-10 14:41:35 +01:00 |
MainForm.Designer.cs
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Fix NiGHTS and zoom tube menu items
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2023-06-04 22:09:46 +02:00 |
MainForm.resx
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Add menu & toolbar toggles for NiGHTS, zoom tube and polyobject rendering
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2023-06-04 02:11:51 +02:00 |
MapOptionsForm.cs
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Fixed a problem where the last used game configuration was not saved for the new map dialog
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2023-03-29 11:24:51 +02:00 |
MapOptionsForm.Designer.cs
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Added warnings about possibly invalid resource configurations before starting to edit a map
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2022-09-18 20:54:53 +03:00 |
MapOptionsForm.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
MenuSection.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
MessageBeepType.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
OpenMapOptionsForm.cs
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Fixed: Map options form window would become squished if the starting game configuration is invalid
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2022-09-19 10:13:27 +03:00 |
OpenMapOptionsForm.Designer.cs
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Added warnings about possibly invalid resource configurations before starting to edit a map
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2022-09-18 20:54:53 +03:00 |
OpenMapOptionsForm.resx
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Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559
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2021-05-29 12:04:32 +02:00 |
PasteOptionsForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
PasteOptionsForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
PasteOptionsForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
PluginToolbarButton.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
PreAndPostCommandsForm.cs
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
PreAndPostCommandsForm.Designer.cs
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
PreAndPostCommandsForm.resx
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
PreferencesController.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
PreferencesForm.cs
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Rename gzstretchview to doomstretchview
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2024-02-24 22:09:57 +01:00 |
PreferencesForm.Designer.cs
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Merge remote-tracking branch 'udb/master'
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2024-01-09 14:06:45 +01:00 |
PreferencesForm.resx
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Add support for toasts (#817)
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2022-11-06 15:08:22 +01:00 |
ResourceOptionsForm.cs
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Add explicit PKE resource support (#901). Fixes #575
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2023-06-09 11:16:21 +02:00 |
ResourceOptionsForm.Designer.cs
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Add explicit PKE resource support (#901). Fixes #575
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2023-06-09 11:16:21 +02:00 |
ResourceOptionsForm.resx
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Resource options form: fixed a problem where the text box containing the path to the file could be focused. Fixes #806
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2022-10-20 20:40:07 +02:00 |
RunExternalCommandForm.cs
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
RunExternalCommandForm.Designer.cs
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
RunExternalCommandForm.resx
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
ScriptEditorForm.cs
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Add map scripting capabilities to UDB (#656)
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2021-11-28 14:00:24 +01:00 |
ScriptEditorForm.Designer.cs
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Add map scripting capabilities to UDB (#656)
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2021-11-28 14:00:24 +01:00 |
ScriptEditorForm.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
ScriptFindReplaceForm.cs
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Script Editor: fixed a crash when the find/replace dialog was opened and the previously selected script tabs do not exist anymore. Fixes #993
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2023-12-02 16:18:41 +01:00 |
ScriptFindReplaceForm.Designer.cs
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Script Editor: pressing enter in the search box now performs the search. Pressing enter in the search box of the replace tab performs a search. Pressing enter in the replace box of the replace tab now performs a replacement. Pressing the Escape key now closes the dialog. Fixes #972
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2023-11-05 20:21:04 +01:00 |
ScriptFindReplaceForm.resx
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Script Editor: pressing enter in the search box now performs the search. Pressing enter in the search box of the replace tab performs a search. Pressing enter in the replace box of the replace tab now performs a replacement. Pressing the Escape key now closes the dialog. Fixes #972
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2023-11-05 20:21:04 +01:00 |
ScriptGoToLineForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ScriptGoToLineForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ScriptGoToLineForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SectorEditForm.cs
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Refactor the code that open edit forms, to make it easier to add different forms in the future
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2022-12-28 13:10:04 +01:00 |
SectorEditForm.Designer.cs
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
SectorEditForm.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
SectorEditFormSRB2.cs
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Fix small error in light/fade alpha and fade end field handling
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2023-12-22 11:42:28 +01:00 |
SectorEditFormSRB2.Designer.cs
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Apply config-field-based controls to SRB2 editing forms
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2023-10-24 18:18:41 +02:00 |
SectorEditFormSRB2.resx
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Sector edit form: Separate flags lists, reorganize tabs
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2022-12-31 08:43:26 +01:00 |
SectorEditFormUDMF.cs
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Merge remote-tracking branch 'udb/master'
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2023-10-24 16:28:55 +02:00 |
SectorEditFormUDMF.Designer.cs
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Fixed a problem where portal render style could not be set for the Eternity Engine game configuration
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2023-11-22 21:28:12 +01:00 |
SectorEditFormUDMF.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
StatusInfo.cs
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Add support for toasts (#817)
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2022-11-06 15:08:22 +01:00 |
TagStatisticsForm.cs
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Apply workaround to datagridviews
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2020-09-12 02:06:14 +02:00 |
TagStatisticsForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TagStatisticsForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TanColorTable.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TextEditForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TextEditForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TextEditForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TextureBrowserForm.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
TextureBrowserForm.Designer.cs
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
TextureBrowserForm.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
TextureSetForm.cs
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fixed: Classic Texture Select: selected item in white background is supposed to be blue;
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2017-01-15 03:40:11 +02:00 |
TextureSetForm.Designer.cs
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
TextureSetForm.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
ThingBrowserForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ThingBrowserForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ThingBrowserForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ThingEditForm.cs
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Refactor the code that open edit forms, to make it easier to add different forms in the future
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2022-12-28 13:10:04 +01:00 |
ThingEditForm.Designer.cs
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Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
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2017-02-12 20:58:19 +02:00 |
ThingEditForm.resx
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Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
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2017-02-12 20:58:19 +02:00 |
ThingEditFormSRB2.cs
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Apply config-field-based controls to SRB2 editing forms
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2023-10-24 18:18:41 +02:00 |
ThingEditFormSRB2.Designer.cs
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Apparently VertexDecimals affects every single numeric field, so revert its change
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2023-12-09 14:23:09 +01:00 |
ThingEditFormSRB2.resx
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Implement thing edit form
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2022-12-30 17:53:17 +01:00 |
ThingEditFormUDMF.cs
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Merge remote-tracking branch 'udb/master'
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2023-10-24 16:28:55 +02:00 |
ThingEditFormUDMF.Designer.cs
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Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953)
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2023-10-24 15:51:49 +02:00 |
ThingEditFormUDMF.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
ThingsFiltersForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ThingsFiltersForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ThingsFiltersForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ThingStatisticsForm.cs
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Apply workaround to datagridviews
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2020-09-12 02:06:14 +02:00 |
ThingStatisticsForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ThingStatisticsForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ToolbarSection.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
UpdateForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
UpdateForm.Designer.cs
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Rebranding
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2019-12-24 09:14:28 +02:00 |
UpdateForm.resx
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Fixed wrong icon in auto-update Newsflash
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2019-12-24 20:04:20 +02:00 |
VertexEditForm.cs
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Game Configurations: added support for enabling or disabling support for vertex heights in UDMF game configurations
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2023-10-21 14:45:42 +02:00 |
VertexEditForm.Designer.cs
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
VertexEditForm.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |