UltimateZoneBuilder/Build/Configurations/Configs for other games/Unused Includes/Eternity_misc.cfg
MaxED ecbf9fd743 UDMF: sector flags are now defined in game configuration instead of being hardcoded.
Sector Edit form, Vertex Edit form: fixed a crash when updating sector/vertex properties in Visual mode.
Reorganized game configurations.
2013-07-10 08:59:17 +00:00

49 lines
904 B
INI

// DEFAULT SECTOR BRIGHTNESS LEVELS
sectorbrightness
{
255; 248; 240; 232; 224; 216; 208; 200; 192; 184; 176; 168; 160; 152; 144; 136;
128; 120; 112; 104; 96; 88; 80; 72; 64; 56; 48; 40; 32; 24; 16; 8; 0;
}
// LINEDEF FLAGS
linedefflags
{
1024 = "3dMidTex";
}
// LINEDEF FLAGS
linedefflags_udmf
{
midtex3d = "Walkable middle texture";
}
// Linedef flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
linedefflagstranslation
{
1024 = "midtex3d";
}
// THING FLAGS
thingflags
{
128 = "Friendly";
512 = "Dormant";
}
// Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
128 = "friend";
512 = "dormant";
}