A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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2014-02-10 10:16:47 +00:00
Build Updated zdefs.acs and ZDoom_ACS.cfg. GetLineActivation and SetLineActivation action specials should work now. 2014-02-07 12:07:23 +00:00
Documents UDMF: added "waterzone" sector flag. 2013-08-10 09:06:24 +00:00
Help Added VOXELDEF support. 2014-01-03 10:33:45 +00:00
Resources Linedef info panel: linedef flags are now shown. 2013-12-05 14:04:25 +00:00
Setup Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O). 2013-07-23 14:25:03 +00:00
Source Map coordinates are now drawn on edit area screenshots. In classic modes, map coordinates at the cursor location are used when the cursor is inside the view and the coordinates at the center of the view are used when it is not. In visual mode, camera location is used. 2014-02-10 10:16:47 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln Classic modes: thing sprites are now rendered in classic modes. 2013-11-27 12:45:28 +00:00
CompileHelp.bat GZDoom Builder 1.09b: 2012-06-29 18:58:18 +00:00
MakeRelease.bat Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
MakeSVNRelease.bat Added a bath file, which can be used to make an SVN build of GZDB. 2014-01-08 15:20:56 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00