mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 06:02:11 +00:00
88e5e790e7
Textures Browser form: PK3/Directory TEXTURES images are now shown in a separate folder in the resources tree. Fixed, Textures Browser form: fixed a logic error when trying to select initial flat when mix textures & flats was disabled in the current game configuration (this resulted in the blank textures list after opening the form). Fixed, Textures Browser form: resources tree showed textures count even when browsing flats. Fixed, Textures Browser form: PK3/Directory textures took precedence even when browsing flats (this means when there were a flat and a texture with the same name, a texture was displayed when browsing flats). Fixed, Classic modes: actor's scale set in DECORATE was ignored when rendering models. Fixed, MODELDEF parser: in some cases, several model definitions were skipped when trying to skip the current one. Fixed, resource management: flat and sprite TEXTURES definitions were loaded only from TEXTURES files named "TEXTURES". Fixed/added, PK3/folder resource management: patch locations for sprites defined in TEXTURES are now checked the same way as in ZDoom (previously only the "sprites" folder was checked). Fixed/added, PK3/folder resource management: patch locations for textures defined in TEXTURES are now checked the same way as in ZDoom (previously only the "textures" folder was checked). Fixed, PK3/folder resource management: flats defined in TEXTURES were not added to the global Flats image list. Fixed, PK3/folder resource management: in some cases, the image search algorithm could find flats, textures, patches or sprites in incorrect folders (for example, it could find a flat in "flats_backup" folder). |
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.. | ||
ColorCollection.cs | ||
ColorSetting.cs | ||
D3DDevice.cs | ||
D3DShader.cs | ||
Display2DShader.cs | ||
FlatQuad.cs | ||
FlatVertex.cs | ||
ID3DResource.cs | ||
IRenderer2D.cs | ||
IRenderer3D.cs | ||
PixelColor.cs | ||
PixelColorBlock.cs | ||
Plotter.cs | ||
Presentation.cs | ||
Renderer.cs | ||
Renderer2D.cs | ||
Renderer3D.cs | ||
RenderLayers.cs | ||
RenderPasses.cs | ||
ShaderManager.cs | ||
SurfaceBufferSet.cs | ||
SurfaceEntry.cs | ||
SurfaceEntryCollection.cs | ||
SurfaceManager.cs | ||
SurfaceUpdate.cs | ||
TextAlignment.cs | ||
TextFont.cs | ||
TextLabel.cs | ||
Things2DShader.cs | ||
ViewMode.cs | ||
World3DShader.cs | ||
WorldVertex.cs |