UltimateZoneBuilder/Help/gzdb/features/all_modes/test_from_view.html
MaxED 5853624dc5 Updated documentation.
Increased maximum zoom level in Classic modes to 3000%.
Added "1 mp" option in grid size menu.
Added "400%" option in zoom menu.
Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects".
Sync camera position: Visual Camera height is now changed only if camera is above or below current sector.
Classic modes: view was not redrawn after "Test map from current position" action.
"Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
2013-08-19 12:12:31 +00:00

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>GZDoom Builder features</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
</head>
<body>
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Template">
</object>
<div id="gz_title">
<h1>Testing map from view</h1>
</div>
<div id="contents">
<p>GZDB allows you to test a map from any valid place in a map. Here's how it works: </p>
<p>Let's say you want to inspect that secret area in (G)ZDoom:<br />
<img src="synch_cam1.jpg" alt="" width="736" height="512" /></p>
<p>Move mouse cursor to the position you want to appear in the game, then use &quot;<a href="../../actions.html#testmap2"><strong>Test map from current position</strong></a>&quot; action (default key is <strong>Ctrl-F9</strong>). You will appear there:</p>
<p><img src="test_from_view2.jpg" alt="" width="740"/></p>
<p>This works from Visual mode as well. You will appear at Visual camera position:</p>
<p><img src="test_from_view3.jpg" alt="" width="740" height="515" /></p>
<p><img src="test_from_view4.jpg" alt="" width="740"/></p>
</div>
</body>