mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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8a0ca0e650
"Snap Map Elements to Grid" mode now tries to fix invalid geometry after vertex snapping. Vertices mode: in some cases not all vertices were removed when deleting vertices. Removed "Load GZDoom light definitions" from preferences. If you want to use GZDoom's GLDEFS definitions, add "lights.pk3" as a resource. Visual mode: fixed a crash when toggling GZDoom Geometry Effects (Tab) Fixed sector bounding box calculation error. Renamed "Edit -> Grid Setup..." to "Edit -> Grid and Backdrop Setup..." Updated documentation |
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all_modes | ||
classic_modes | ||
custom_fields | ||
general | ||
sectors_mode | ||
things_mode | ||
visual_mode | ||
features.html |