mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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8a0ca0e650
"Snap Map Elements to Grid" mode now tries to fix invalid geometry after vertex snapping. Vertices mode: in some cases not all vertices were removed when deleting vertices. Removed "Load GZDoom light definitions" from preferences. If you want to use GZDoom's GLDEFS definitions, add "lights.pk3" as a resource. Visual mode: fixed a crash when toggling GZDoom Geometry Effects (Tab) Fixed sector bounding box calculation error. Renamed "Edit -> Grid Setup..." to "Edit -> Grid and Backdrop Setup..." Updated documentation |
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.. | ||
features | ||
actions.html | ||
faq.html | ||
gamecfg_settings.html | ||
gldefs.html | ||
gz_header.gif | ||
mapinfo.html | ||
mxd_avatar.png | ||
preferences.html | ||
preferences1.jpg | ||
preferences2.jpg | ||
preferences3.jpg | ||
renderingpanel.jpg | ||
textures.html |