UltimateZoneBuilder/Source/Core/GZBuilder/Controls
MaxED abb77e4aab Angle control: in some cases angle was set to 360 instead of 0 when clicking on the control.
GLDEFS parser: added a warning when the interval of animated dynamic light is 0.
Visual mode: fixed a crash when an angle of animated dynamic light was set to 0 and light animation was enabled.
Tag explorer: removed unnecessary mode switching when selecting map elements of the same type.
2014-03-11 09:44:39 +00:00
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AngleControl.cs Angle control: in some cases angle was set to 360 instead of 0 when clicking on the control. 2014-03-11 09:44:39 +00:00
AngleControl.Designer.cs New angle control logic was behaving incorrectly in some cases. 2013-12-04 13:27:34 +00:00
AngleControl.resx New angle control logic was behaving incorrectly in some cases. 2013-12-04 13:27:34 +00:00
ColorFieldsControl.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ColorFieldsControl.Designer.cs Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. 2013-09-11 08:49:45 +00:00
ColorFieldsControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
CustomLinedefColorProperties.cs Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
CustomLinedefColorProperties.designer.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
CustomLinedefColorProperties.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
CustomLinedefColorsControl.cs Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
CustomLinedefColorsControl.designer.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
CustomLinedefColorsControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
IconListBox.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
MultiSelectTreeview.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
PairedFieldsControl.cs Missing and Unknown textures were incorrectly scaled in classic modes. 2014-01-20 08:47:49 +00:00
PairedFieldsControl.Designer.cs Thing Info panel, Linedef info panel: tag labels are now displayed for action arguments. 2014-01-16 13:08:41 +00:00
PairedFieldsControl.resx Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
PairedIntControl.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
PairedIntControl.Designer.cs Thing Info panel, Linedef info panel: tag labels are now displayed for action arguments. 2014-01-16 13:08:41 +00:00
PairedIntControl.resx Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
TagSelector.cs Added Draw Grid mode. 2014-01-16 09:32:05 +00:00
TagSelector.Designer.cs Added a way to assign new tags, which finds a tag unused by current map element type. 2013-08-28 08:29:06 +00:00
TagSelector.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00