UltimateZoneBuilder/Source/Core/GZBuilder
2014-03-11 12:35:26 +00:00
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Controls Angle control: in some cases angle was set to 360 instead of 0 when clicking on the control. 2014-03-11 09:44:39 +00:00
Data According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
Geometry Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
GZDoom GLDEFS parser: made dynamic light attaching rules a bit stricter. Now a light is attached to an actor if frame length is 4 chars or 5-th char is 'A' in GLDEFS object definition. 2014-03-11 12:35:26 +00:00
md3 According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :) 2014-02-26 14:11:06 +00:00
Rendering Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
Tools Selected things are now dragged while dragging vertices, linedefs and sectors. 2014-01-13 08:06:56 +00:00
Windows Angle control: in some cases angle was set to 360 instead of 0 when clicking on the control. 2014-03-11 09:44:39 +00:00
GZGeneral.cs Renamed "Reload MODELDEF" action and "Tools" menu item to "Reload MODELDEF/VOXELDEF". 2014-03-03 13:40:29 +00:00