..
ColorCollection.cs
A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
2014-05-20 09:09:28 +00:00
ColorSetting.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
D3DDevice.cs
Changed, "Make Brightness Gradient" action: MAPINFO FadeColor and OutsideFogColor properties are now used when first or last sector doesn't have "fadecolor" property when making a fade gradient.
2015-02-20 13:22:43 +00:00
D3DShader.cs
Classic modes: changed tinting of selected sprites from multiply to modulate.
2014-09-11 21:53:31 +00:00
Display2DShader.cs
Classic modes: bilinear filtering was used in full brightness mode regardless of preferences setting.
2013-12-23 09:51:52 +00:00
FlatQuad.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
FlatVertex.cs
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
ID3DResource.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
IRenderer2D.cs
Added "Full Brightness" toolbar button and "View" menu item. These call "Toggle Full Brightness" action.
2014-03-03 09:52:55 +00:00
IRenderer3D.cs
Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
2015-04-01 12:51:26 +00:00
PixelColor.cs
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
PixelColorBlock.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
Plotter.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
Presentation.cs
Hints and Draw Settings panels were not removed during map closing/switching, which resulted in duplicate panels.
2014-01-17 13:48:06 +00:00
Renderer.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
Renderer2D.cs
Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order.
2015-03-26 11:30:36 +00:00
Renderer3D.cs
Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
2015-04-01 12:51:26 +00:00
RenderLayers.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
RenderPasses.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
ShaderManager.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
SurfaceBufferSet.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SurfaceEntry.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SurfaceEntryCollection.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
SurfaceManager.cs
Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs.
2015-01-25 23:22:42 +00:00
SurfaceUpdate.cs
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
TextAlignment.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
TextFont.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
TextLabel.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
Things2DShader.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
ViewMode.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
World3DShader.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
WorldVertex.cs
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00