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Actions
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
Compilers
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
Config
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Fixed, Map Analysis mode, Check Stuck Things: in some cases the check returned false-negative results.
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2015-04-17 13:46:55 +00:00 |
Controls
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Changed, Thing Edit Form: floor slopes are now taken into account when changing thing's absolute Z position (currently, only slopes, created using sector planes, vertex height offsets and "Plane_Align" (181) action are supported).
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2015-04-15 12:49:28 +00:00 |
Data
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
Editing
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Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values.
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2015-02-06 09:01:33 +00:00 |
General
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Fixed, portable mode: fixed a possible crash when trying to check write permissions for GZDB folder.
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2015-04-03 12:05:37 +00:00 |
Geometry
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Changed, Visual mode, Auto-align textures actions, UDMF: aligned texture coordinates are no longer rounded to integer values.
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2015-04-16 13:03:12 +00:00 |
GZBuilder
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
IO
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UDMF: raised sector slope precision to 7 decimal places when saving a map.
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2015-01-11 19:42:57 +00:00 |
Map
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Changed, Thing Edit Form: floor slopes are now taken into account when changing thing's absolute Z position (currently, only slopes, created using sector planes, vertex height offsets and "Plane_Align" (181) action are supported).
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2015-04-15 12:49:28 +00:00 |
Plugins
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Fixed, internal: in some cases it was possible to get incorrect resource when using Plug.GetResourceStream().
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2015-04-10 21:48:12 +00:00 |
Properties
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Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs.
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2015-01-25 23:22:42 +00:00 |
Rendering
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
Resources
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
Types
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
VisualModes
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Sector drawing: basic properties (textures, brightness, floor and ceiling height) are now taken from the nearest sector when a new isolated sector (e.g. a sector, which doesn't not intersect with already existing map geometry and is not inside of it) is drawn.
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2015-02-12 22:04:49 +00:00 |
Windows
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Changed, Visual mode, Auto-align textures actions, UDMF: aligned texture coordinates are no longer rounded to integer values.
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2015-04-16 13:03:12 +00:00 |
ZDoom
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
app.manifest
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Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
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2015-01-08 15:01:57 +00:00 |
Builder.csproj
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
Builder.sln
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Removed UDMFControls plugin.
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2013-08-10 11:28:51 +00:00 |